Terrain questions
Moderators: mjwest, Albiegamer
Not to raise a dead thread, but ...
First, in the case outlines by Kang, the ship will have line of sight, and the target can choose the shield that is facing. You get line of sight along a hex side; the imaginary line from hex center to hex center must enter the planet hex to block it.
Second, on the point of the to-hit modifier, Steve has provided this clarification:
(6B3) If there are four or more hexes of asteroids, add two to the die roll.
And, while I am on the subject, there is this one, too, which is a change from what I have said before:
(6) Asteroid damaged is halved in fleet scale. Round fractions up.
First, in the case outlines by Kang, the ship will have line of sight, and the target can choose the shield that is facing. You get line of sight along a hex side; the imaginary line from hex center to hex center must enter the planet hex to block it.
Second, on the point of the to-hit modifier, Steve has provided this clarification:
(6B3) If there are four or more hexes of asteroids, add two to the die roll.
And, while I am on the subject, there is this one, too, which is a change from what I have said before:
(6) Asteroid damaged is halved in fleet scale. Round fractions up.

Federation Commander Answer Guy
Neither. Drones are the same in Fleet Scale as they are in Sqdn scale, just there's less of 'em. Therefore they still have 12-point warheads and take four points to kill. I think that's what you were asking, anywaypinecone wrote:Is fleet scale drone damage the same, or fourthed?
In terms of asteroid damage on drones, use the rules Mike has just given us - i.e. it's halved.

Re-reviving the thread, but that's because it will keep the terrain questions more together.
Last night we played a game where we had the big gas-giant 'Jupiter' planet from Hydran Attack on the board [we were using large hexes].
Although the planet picture is circular, is it the case that the planet is actually hexagonal for game purposes?
To put it another way, is the line of sight blocked by any hex containing a part of the circular planet graphic, or is it the planet graphic itself that blocks the LOS?
Last night we played a game where we had the big gas-giant 'Jupiter' planet from Hydran Attack on the board [we were using large hexes].
Although the planet picture is circular, is it the case that the planet is actually hexagonal for game purposes?
To put it another way, is the line of sight blocked by any hex containing a part of the circular planet graphic, or is it the planet graphic itself that blocks the LOS?

I have a couple new terrain questions about asteroids.
First question: drones have impacted a ship and were stopped by a tractors. The ship then enters a asteroid hex. Do the impacted and tractored drones also take asteroid damage? Do all units roll once and take that damage? Or does each unit roll its own damge. I would presume if they did that it would be done under the ships baseline speed.
After some searching i figured out the offensive ESG and asteroid interaction. But is there any interaction when the ESG is used in defensive mode in an asteroid hex? would the asteroid hex still count as another target and absorb defensive fire damge from the ESG?
Thanks
First question: drones have impacted a ship and were stopped by a tractors. The ship then enters a asteroid hex. Do the impacted and tractored drones also take asteroid damage? Do all units roll once and take that damage? Or does each unit roll its own damge. I would presume if they did that it would be done under the ships baseline speed.
After some searching i figured out the offensive ESG and asteroid interaction. But is there any interaction when the ESG is used in defensive mode in an asteroid hex? would the asteroid hex still count as another target and absorb defensive fire damge from the ESG?
Thanks
Technically speaking, the planet is actually hexagonal for game purposes. (That is what happens when you try to force a large "circle" into a hex grid.) The picture is purely there to look good.Kang wrote:Although the planet picture is circular, is it the case that the planet is actually hexagonal for game purposes?
That said, there is nothing wrong with playing it such that any hex with a piece of the planet picture in it is planet hex. You just have to make sure everyone knows what the rules are before you start playing.
Depends on how you do it above.To put it another way, is the line of sight blocked by any hex containing a part of the circular planet graphic, or is it the planet graphic itself that blocks the LOS?

Federation Commander Answer Guy
If it is a non-impacted drone, then it would take damage just like any other tractored unit.m1a1dat wrote:First question: drones have impacted a ship and were stopped by a tractors. The ship then enters a asteroid hex. Do the impacted and tractored drones also take asteroid damage? Do all units roll once and take that damage? Or does each unit roll its own damge. I would presume if they did that it would be done under the ships baseline speed.
However, the case of an impacted drone is undefined. I can't imagine why they would be immune. So, I suppose they should be damaged. Since each unit is rolled for separately in any other case, I don't see why that should be different here.
So, impacted drones have to roll for asteroid damage, too, when the target ship moves through an asteroid hex.
No. When used in defensive mode, the ESG burst never gets much past impacted seeking weapons.After some searching i figured out the offensive ESG and asteroid interaction. But is there any interaction when the ESG is used in defensive mode in an asteroid hex? would the asteroid hex still count as another target and absorb defensive fire damge from the ESG?

Federation Commander Answer Guy
A couple more asteroid questions that came up in our last game.
1)My opponent has tractored me and has more energy in movement than me so is also controlling the movement. He push/pulls/drags/shoves me into an asteroid hex. Which shield do i take the damage on? The rules say #1 if i am moving forward etc, but as i am tractored and sort of considered not moving, we wondered if that would make a difference. Would the #1 or #4 shield, based on my original movement direction, still take the damage even if i was moved in the opposite direction, or would the shield facing that was moved into the asteroid take the damage?
2) Will asteroid or any other terrain damage,if in sufficient amount, cause leak damage? My opponent thought no, i thought yes, but looking in the rules say leak damage is done by the volley and a volley was defined as damage caused by direct fire and seeking weapons.
1)My opponent has tractored me and has more energy in movement than me so is also controlling the movement. He push/pulls/drags/shoves me into an asteroid hex. Which shield do i take the damage on? The rules say #1 if i am moving forward etc, but as i am tractored and sort of considered not moving, we wondered if that would make a difference. Would the #1 or #4 shield, based on my original movement direction, still take the damage even if i was moved in the opposite direction, or would the shield facing that was moved into the asteroid take the damage?
2) Will asteroid or any other terrain damage,if in sufficient amount, cause leak damage? My opponent thought no, i thought yes, but looking in the rules say leak damage is done by the volley and a volley was defined as damage caused by direct fire and seeking weapons.
Do you still apply the damage to #1/#4, when dragging an opponent's ship through asteroids, if he's got a different facing from you?
Say I am tractoring an opponent off my #2 shield; I'm facing A and he's facing B. The asteroids occupy the row of hexes to the right of my ship, i.e. off my #2/#3 shields, I have control of movement and am moving forwards. Surely, then, his #6 shield is the one that's going to take damage from the asteroids?
Say I am tractoring an opponent off my #2 shield; I'm facing A and he's facing B. The asteroids occupy the row of hexes to the right of my ship, i.e. off my #2/#3 shields, I have control of movement and am moving forwards. Surely, then, his #6 shield is the one that's going to take damage from the asteroids?

Tony:
It seems as if that's the way it would work (does that in SFB, at least); but...
When Plasmaboy pulled that stunt at during the big Battlegroup Murfreesboro game when SVC stopped by for a visit, we asked him for a clrification.
According to Steve, the #1/#4 shield only was part of the Fed Comm simplification process. It the front part of the ship enters first (#6/#1/#2 shield) - then the damage goes to the #1... vis versa for the other end.
It seems counter intuitive and a bit harder to remember than facing shield takes damage - but it does lead to ships blowing up faster and that's what FC is all about.
It seems as if that's the way it would work (does that in SFB, at least); but...
When Plasmaboy pulled that stunt at during the big Battlegroup Murfreesboro game when SVC stopped by for a visit, we asked him for a clrification.
According to Steve, the #1/#4 shield only was part of the Fed Comm simplification process. It the front part of the ship enters first (#6/#1/#2 shield) - then the damage goes to the #1... vis versa for the other end.
It seems counter intuitive and a bit harder to remember than facing shield takes damage - but it does lead to ships blowing up faster and that's what FC is all about.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF