Play Prime Directive Online - Donjebruche Campaign

Discuss your GURPS, d20M and Traveller PD here.

Moderators: mjwest, Albiegamer

Jeffr0
Commander
Posts: 743
Joined: Fri Jun 19, 2009 3:27 pm

Post by Jeffr0 »

I think Captain Jack gave those to Muankaal already. You've got 5k... but you do not know what was on it.
Flax
Lieutenant SG
Posts: 144
Joined: Mon Sep 20, 2010 10:05 pm

Post by Flax »

Well, yeah, I mentioned we couldn't read it... I kinda thought that was a hint we needed his reader, not a hint that he could have it for free.

How much extra for that, or was it included in the 5k?

I'm beginning to suspect Capt. Jack of some honest dealings here... Sheesh, it's like he's trying to be truthful with the Klingons or something... :P
Jeffr0
Commander
Posts: 743
Joined: Fri Jun 19, 2009 3:27 pm

Post by Jeffr0 »

Muankaal appears to be more concerned with the people that killed "Tarsh" and whatever sort of artefact it was that presumably could have motivated that.

Hard data on whatever it is that "Tarsh" was doing is now... in Muankaal's hands. Sharing the information is not part of your current deal.
Flax
Lieutenant SG
Posts: 144
Joined: Mon Sep 20, 2010 10:05 pm

Post by Flax »

All right, except I thought was like a huge lead, but that's fine. Now I get to yell at Cap IC. ;)
User avatar
mojo_billbo
Commander
Posts: 426
Joined: Sun Mar 07, 2010 9:58 pm
Location: Danville, PA

Post by mojo_billbo »

:D

Sometime, some people really are on the "up and up."

Plus you never know what someone when through in the past that wasn't completely honest with a Klingon....
Flax
Lieutenant SG
Posts: 144
Joined: Mon Sep 20, 2010 10:05 pm

Post by Flax »

P :) It's just part of the character, I'm just surprised OOC I thought the clue we needed was actually on the data disk. But then, I came in halfway through, so I know little to nothing. Unlike in the real world, where I know little to nothing but have been here all my life...
User avatar
paul
Lieutenant Commander
Posts: 345
Joined: Tue Sep 07, 2010 12:59 pm

Post by paul »

Ia m confused when did Captain JAck seea hildarian the night Tarsh was killed? I read through the IC posts and couldn't find it.
User avatar
mojo_billbo
Commander
Posts: 426
Joined: Sun Mar 07, 2010 9:58 pm
Location: Danville, PA

Post by mojo_billbo »

Yeah, Captain Jack saw THAT Hildarian before the rest of you met up with Tarsh...

Hildarians are kinda rare, even though they are a klink subject race...
It's another typical evening in the trade district Donjebruche. The harsh light of Afrikanus starts to take on an milder orange tint as it hangs low in the sky. A free trader lazily descends to the nearby starport. Ships in standard orbit can be seen as fast moving points of light.

Several streets away a muffled explosion can be heard. There are cries of confusion as moments later an emergency shuttle barrels overhead insanely close to the ground.

Two blocks away from the Grey Banshee, five Mynieni can be seen being ushered into a side alley by a grinning Hilidarian. This is a relatively outlandish sight even for the bustling cosmopolitan reputation of Donjebruche. The Mynieni have dark stylized goggles that make them look surprisingly intimating for their small stature and weak cillia.
and then...
....

* You may choose to investigate the five Mynieni that have entered the alley with the Hilidarian.

* You may also choose to go ahead to the Grey Banshee and check things out there.

* You may wait for another PC to show up before doing either, but if you do that, you will probably miss the chance to investigate the Mynieni.

...
It's reasonable to expect the Hilidarian saw me with Tarsh. That or he was part of the group that killed Tarsh or X'al Fen...

I think it's related, at least...
User avatar
mojo_billbo
Commander
Posts: 426
Joined: Sun Mar 07, 2010 9:58 pm
Location: Danville, PA

Post by mojo_billbo »

Also, if we can talk this guy into paying us to protect him, we might be able to flush out the group that iced Tarsh.
User avatar
mojo_billbo
Commander
Posts: 426
Joined: Sun Mar 07, 2010 9:58 pm
Location: Danville, PA

Post by mojo_billbo »

Also, for those of us who are *CHRONICALLY ADDICTED* to this adventure, don't forget you can watch a topic and you'll get an e-mail to the address you registered on the FC Forums with when someone replies to the topic....
Skexis
Lieutenant SG
Posts: 144
Joined: Mon Sep 13, 2010 4:22 pm

Post by Skexis »

We had discussed me being afraid of things larger than myself but I think we ultimately decided on phobia of loud noises. I'm going to play that way.
Jeffr0
Commander
Posts: 743
Joined: Fri Jun 19, 2009 3:27 pm

Post by Jeffr0 »

Hey... I fixed that before you back flipped into the game!
Jeffr0 wrote:Here is a draft of Skexis:


Strength 16 [-10% = > 54 points]
Dexterity 12 [40 points]
IQ 10
HT 12 [20 points]

Hit Points 21 [+5 hp => 10 points -10% = 9 points]
Will 10
Perception 10
Fatigue 12

Basic Speed 6
Basic Move 8 [10 points]

Size Modifier 1 ("Giant") [Easier to hit, but buys strength and hit points more cheaply]

Acute Hearing + 5 [10 points]
Damage Resistance 2 (tough skin - 40%) [6 points]
Fur [1 point]
Claws [5 points]
Temperature Tolerance 2 (Cold) [2 points]

Phobia: Any Creature larger than he is [-10 points]
Lecherousness [-15 points]
Poor [-15 points]

Attributes: 114
Secondary Attributes: 19
Advantages: 24
Disadvantages: -40

Subtotal-- 117
Skills-- 33

[8] Acrobatics (DX/H) 13
[2] Area Knowledge: Donjebruche (IQ/E) 11
[2] Beam Weapons TL10 (DX/E) 13
[2] Broadsword (DX/A) 12
[1] Carousing (HT/E) 12
[4] Climbing (DX/A) 13
[8] Karate (DX/H) 13
[1] Scrounging (Per/E) 10
[2] Stealth (DX/A) 12
[1] Streetwise (IQ/A) 9
[2] Urban Survival (Per/A) 10


I suggest that Skexis be culturally Federation. He has been thoroughly assimilated into Federation culture after several generations. He is not romantic about his "heritage" and is maybe not even sure if he's descended from Kzinti or Lyran stock....
Jeffr0
Commander
Posts: 743
Joined: Fri Jun 19, 2009 3:27 pm

Post by Jeffr0 »

Okay, you are all agreed not to mess with Guido.

(sigh) :D

So go do something! Anything! I'll roll some dice and we'll see what happens.

There *is* a puzzle here.... It may be obvious to somebody and they're not saying anything because they want to role-play or something like that.

So far, puzzles seem to kill whatever tempo we achieve in a play-by-forum game, so my heart's not exactly set on you guys figuring it out. But it would be cool if you did. Eliminating puzzles entirely would seem to be a bad thing, in my opinion.
User avatar
mojo_billbo
Commander
Posts: 426
Joined: Sun Mar 07, 2010 9:58 pm
Location: Danville, PA

Post by mojo_billbo »

my guess at the puzzle is this:
""C, do you realize how many freighters have failed to show up here in the past three days...?! "
User avatar
paul
Lieutenant Commander
Posts: 345
Joined: Tue Sep 07, 2010 12:59 pm

Post by paul »

MArcus is a straight forward guy...if you ahven't noticed he likes to go the direct route not the scenic route.
Post Reply