Sunday Smackdown!
Moderators: mjwest, Albiegamer
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Sunday Smackdown!
Hi there. If anyone is available, I'll log on to to FCOL at 1pm ET/10 am PT this Sunday and start a room called Smackdown.
Join me at that time. Basically, anyone who comes gets a ship of their choice (up to a total of 150 points) and then, when everyone is ready, we battle until one ship is left.
The map will include some terrain, and maybe some "powerups." I will create a map overlay so you can download it and use it in FCOL, and I'll provide instructions to install it. I will have that ready by Saturday.
Tell me if you are interested! I would like to make the event weekly.
Join me at that time. Basically, anyone who comes gets a ship of their choice (up to a total of 150 points) and then, when everyone is ready, we battle until one ship is left.
The map will include some terrain, and maybe some "powerups." I will create a map overlay so you can download it and use it in FCOL, and I'll provide instructions to install it. I will have that ready by Saturday.
Tell me if you are interested! I would like to make the event weekly.
Last edited by ericphillips on Thu Oct 21, 2010 9:14 pm, edited 1 time in total.
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Sunday Smackdown! Scenario
The map overlay is here: http://www.zumodrive.com/share/80V3OTA2Yj
To install it, you need to put it into your fc/library/maps directory. To find the correct path, as they vary from version to version of OSes. To find the map folder, go to the options menu of the Main client window, choose preferences, click on the FC tab, and it will give you the path to the library.
Here is the scenario for Smackdown 1:
The Master’s are restless. In need of regular diversion they have instituted the Smackdown, a weekly contest of events involving their kidnapped victims.
NUMBER OF PLAYERS
Two to Eight: Each player commands one ship from those in FCOL of no more than 150 points.
INITIAL SETUP
Map: This scenario uses map overlay smackdown1.mpo.
Players: Each player begins equidistant from each other at the edge of the map, facing the planet.
OBJECTIVE
Mission- All: Capture or destroy the enemy ship (s).
Victory: Use the victory point system.
Time Limit: The scenario continues until only one ship remains, or the end of turn 12. There is no disengagement. Leave the map and consider your ship destroyed.
SPECIAL RULES
Planet: This is an airless world. Any ship, drone, plasma or shuttle entering any hex even partially covered by the planet image is destroyed.
Power Ups: During the launch phase of impulse 4 and 8, the planet “burps� out a “power up.� It appears randomly in one of the six hexes, facing A through F (not the in between ones). It appears in the outermost planet hex, and begins moving the next impulse.
This is a ball of energy that moves at speed 8 (with lowest priority), straight in the direction it appeared (i.e. it was in the “B� hex, it moves in direction “B�).
When a ship enters the same hex as the powerup (or the power up moves into the same hex as a ship), the ship immediately grabs the power up.
Roll on the following table:
6 roll Power-up Type
1 +d6 Energy
2 +d6 Repair Points
3 +d6 Damage Next Volley
4 Repair d6 Shield Points
5 +1 extra “free� HET
6 Take d6 points of damage.
If two or more ships eneter the hex simultaneously, roll to see who grabs it, except for result #6. In that case, all of those ships take the damage. Serves you for being greedy.
At the start of the scenario, the first power up launched on the end of turn #0.
To install it, you need to put it into your fc/library/maps directory. To find the correct path, as they vary from version to version of OSes. To find the map folder, go to the options menu of the Main client window, choose preferences, click on the FC tab, and it will give you the path to the library.
Here is the scenario for Smackdown 1:
The Master’s are restless. In need of regular diversion they have instituted the Smackdown, a weekly contest of events involving their kidnapped victims.
NUMBER OF PLAYERS
Two to Eight: Each player commands one ship from those in FCOL of no more than 150 points.
INITIAL SETUP
Map: This scenario uses map overlay smackdown1.mpo.
Players: Each player begins equidistant from each other at the edge of the map, facing the planet.
OBJECTIVE
Mission- All: Capture or destroy the enemy ship (s).
Victory: Use the victory point system.
Time Limit: The scenario continues until only one ship remains, or the end of turn 12. There is no disengagement. Leave the map and consider your ship destroyed.
SPECIAL RULES
Planet: This is an airless world. Any ship, drone, plasma or shuttle entering any hex even partially covered by the planet image is destroyed.
Power Ups: During the launch phase of impulse 4 and 8, the planet “burps� out a “power up.� It appears randomly in one of the six hexes, facing A through F (not the in between ones). It appears in the outermost planet hex, and begins moving the next impulse.
This is a ball of energy that moves at speed 8 (with lowest priority), straight in the direction it appeared (i.e. it was in the “B� hex, it moves in direction “B�).
When a ship enters the same hex as the powerup (or the power up moves into the same hex as a ship), the ship immediately grabs the power up.
Roll on the following table:
6 roll Power-up Type
1 +d6 Energy
2 +d6 Repair Points
3 +d6 Damage Next Volley
4 Repair d6 Shield Points
5 +1 extra “free� HET
6 Take d6 points of damage.
If two or more ships eneter the hex simultaneously, roll to see who grabs it, except for result #6. In that case, all of those ships take the damage. Serves you for being greedy.
At the start of the scenario, the first power up launched on the end of turn #0.
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Smackdown-1 is over. Thanks to Pinecone for playing, and Mojo Bilbo for stopping by.
This can be a fun event. If the majority wold like a different time to play it, feel free to suggest it.
Next Sunday, 1PM ET/10 AM PT is Smackdown II: The Wrath of the Masters
This one will feature the Master's new toy: jump gates.
Scenario will be posted later this week. See you Sunday.
This can be a fun event. If the majority wold like a different time to play it, feel free to suggest it.
Next Sunday, 1PM ET/10 AM PT is Smackdown II: The Wrath of the Masters
This one will feature the Master's new toy: jump gates.
Scenario will be posted later this week. See you Sunday.