FC0009: Escalation - killerjoe1968 vs Alex Knight

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Scoutdad
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FC0009: Escalation - killerjoe1968 vs Alex Knight

Post by Scoutdad »

This game will be:
Allen (fathertaylor) flying a [to be posted later]
versus
Desmond (Alex Knight) flying a [to be posted later]

Terry O'Carroll (terryoc) will be the moderator.
The game will be played on a 42 x 30 hex, fixed map.
Allen will start in hex 1701
Desmond will start in hex 2630.

Energy Allocation is due to the moderator by midnight, November 8th.
Last edited by Scoutdad on Mon Nov 15, 2010 2:09 am, edited 1 time in total.
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Post by terryoc »

I don't have Allen or Desmond's emails. If you both would please PM me, I will send you my email address so you can email me your turns. Thanks.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Post by Scoutdad »

edit:
This game will be:
Joe (killerjoe1968) flying a Hydran Mongol with 5 Stingers
versus
Desmond (Alex Knight) flying a WYN War Cruiser with Phaser-1s in both option mounts

Terry O'Carroll (terryoc) will be the moderator.
The game will be played on a 42 x 30 hex, fixed map.
Joe will start in hex 1701
Desmond will start in hex 2630.

Energy Allocation is due to the moderator ASAP.
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Mako vs Mongol

Post by terryoc »

This fight has begun! In the green trunks, a Hydran Mongol war cruiser with 5 stingers captained by Joe Markham! Iiiiin the yellow trunks a WYN cluster war cruiser with Phaser-1s in the option mounts captained by Alex Knight!

The Mongol starts in 1701D, flying at Baseline 24 with 15 energy tokens remaining! The WYN starts in 2630A, flying at Baseline 16 with 22 energy tokens remaining!

All right gentlemen, I want a dirty fight without mercy and all the guile and cunning you can muster! The game will be fought until one player's ship is destroyed or he concedes. (Note that if, for example, the Mongol is destroyed but Joe still has Stingers on the board, Joe would still lose. Fighters and shuttles don't count.) Now shake hands - well, paw and tentacle - and when the bell rings, come out fighting!

*DING*
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Post by Scoutdad »

And remember Desmond, Low blows are not only effective when fighting Hydrans... they are necessary! After all, those...

low-down, dirty-rotten, methane-breathing, trashcan-looking Hydrans are only 1 meter tall!!!! :P
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Post by Alex Knight »

As captain of the WDS Rightful Heir, I will do my best to deal with this southern interloper.

This looks like it will be an interesting fight.
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Post by terryoc »

Desmond's orders received.
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Post by killerjoe1968 »

Stinger onslaught coming your way dude

Joe
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Post by terryoc »

OK gotten up to 1.4.2, waiting on response from Desmond to continue.

Just got Desmond's response, and his course change from Direction A to direction B triggers a break for the Hydran.

It's the end of 1.4.3, and the Mongol is in 2110D, the WYN in 2620B.
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Post by terryoc »

The WYN CW has drawn first blood, dinging the Hydran's #1 shield for 4 points of damage after reinforcement.

SitRep G0009 T1.4

Starting Positions
WYN-CW HYD-MNG
2630A 1701D

MOVEMENT
______________________
Impulse WYN-CW HYD-MNG
1.1 ----- -----
1.2 2629A 1801D
1.3 2628A 1802D
1.4 2627A 1903D
2.1 ----- -----
2.2 2626A 1904D
2.3 2625A 2004D
2.4 2624A 2005D
3.1 ----- -----
3.2 2623A 2106D
3.3 2623A 2107D
3.4 2622A 2108D
4.1 ----- -----
4.2 2521A 2109D
4.3 2620B 2110D
4.4 2721B 2111D

IMPULSE ACTIVITY
______________________
Impulse 1:
WYN-CW pays 0.75 Energy Tokens to accelerate to Speed 16+1

Impulse 2:
WYN-CW pays 0.75 Energy Tokens to accelerate to Speed 16+1

Impulse 3:
WYN-CW pays 0.75 Energy Tokens to accelerate to Speed 16+1

Impulse 4:
WYN-CW pays 0.75 Energy Tokens to accelerate to Speed 16+1
WYN-CW pays 8 Energy Tokens to fire disruptors A, B, C, D at HYD-MNG
Rolls 2,3,5,5 for 6 damage
WYN-CW pays 3 Energy Tokens to fire phaser-1s #3, #4, and #W at HYD-MNG
Rolls 3, 5, 6 for 1 damage
HYD-MNG pays 3 energy Tokens for shield reinforcement, 4 shield damage
HYD-MNG shields now at 26/24/24/24/24/24


ENERGY TOKENS REMAINING:
_________________________
WYN War Cruiser: 8 tokens
Hydran Mongol: 12 tokens

SOP for Imp 1.5 - 1.8 both players due 24-November 2010
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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killerjoe1968
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is this game still on or what??

Post by killerjoe1968 »

I sent in my orders back in November and still waiting for the results? Is this game still on?

Joe
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Post by Scoutdad »

PMs sent
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Alex Knight
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Post by Alex Knight »

I know I had a situation break, and I thought I sent him my revision list.
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killerjoe1968
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game on??

Post by killerjoe1968 »

I still haven't heard from our moderator, so I don't know whats going on with this game.
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Post by Scoutdad »

I have tasken over moderating this game, but I've had a killer two weeks (between emrgency trips to Texas, massive government projects to bid on at work, and finally - a serious case of bronchitus) and have not had time to update any games.

Sorry, but that is what i'm working on now.
I think this game is the only one i've not received cpies of EAs and Energy Allocaions for.

Please send your previous Energy allocation and movement orders (as well as the last SitRep received from the original moderator) and I'll update / process immediately.

you can either send it to me as a PM through this forum, or (preferably) through email... tony (dot) l (dot) thomas (at) comcast (dot) net.

Thanks,
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