I was wondering about this in relation to stingers (and the hydran/romulan threads that turned up), but in light of the other post about BoM fighters and an upcoming game using the BoM fighter rules that I have penciled in it may be a bit more topical:
A ship can repair a fighter using repair rules (DC).
A fighter occupies a shuttle box.
A ship can must fully repair a box before moving onto another box for repair.
A fighter isn't exactly a 'box'.
Its not clear from the rules but, does this mean that if you have 2 crippled fighters on board that you cannot start repairing a second fighter in one turn unless you fully repair the first fighter you started on. Or can you allocate 2 DC (for example) to one fighter to un-cripple it then spend the points on the other to un-cripple that one? I can see that you do not have to finish repairing a shuttle, but that is a different thing to whether you can split your DC in a single turn.
Fighter repair
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I'm tending the other way at the moment and seeing it more like drone reload, you must finish reloading a drone rack before starting another one.
In a way I would prefer it was indeed like that as I prefer rules that are nice and consistent, i.e. DC can't be split unless the thing you started on is properly completed.
In a way I would prefer it was indeed like that as I prefer rules that are nice and consistent, i.e. DC can't be split unless the thing you started on is properly completed.
Based on the wording of (5G6), I have to say that each shuttle repair point is (in effect) an individual box with a repair cost of 1. Particularly the sentence that says, "[e]rase the damage points ... as you repair them."
So, when repairing shuttles, you can repair them in any box order you wish.
So, when repairing shuttles, you can repair them in any box order you wish.

Federation Commander Answer Guy