Not applicable in this game (Fed vs Andros), but may be handy to remember in later battles as forces are combined.Nerroth wrote:And when firing at PA panels, you get one burn through point per ten damage points if your volley has any kind of disruptor fire added in there, too.
FC0006: Escalation! - malisman vs storeylf
Moderators: mjwest, Albiegamer
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Turn 2 Energy Allocation is complete:
Python:
Turn 2 Energy Allocation:
39 Total Power:
28 self Generated
11 in Batteries
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to pre-arm TR-L Beams [A,B]
Python pays 2 energy tokens to pre-arm the DisDev [Z]
10 Power remaining
Federation Commander: USS Acadiana:
Turn 2 Energy Allocation:
38 Total Power
NCA pays 24 energy tokens for baseline speed 24
NCA pays 4 energy tokens to pre-load Photons [B, C]
10 power remaining
Python:
Turn 2 Energy Allocation:
39 Total Power:
28 self Generated
11 in Batteries
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to pre-arm TR-L Beams [A,B]
Python pays 2 energy tokens to pre-arm the DisDev [Z]
10 Power remaining
Federation Commander: USS Acadiana:
Turn 2 Energy Allocation:
38 Total Power
NCA pays 24 energy tokens for baseline speed 24
NCA pays 4 energy tokens to pre-load Photons [B, C]
10 power remaining
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Just sent my impulse 5-8 in. Definately getting interesting now.
So far the turn has not gone as anticipated.
From what I can gather a comms error (SOP not filled out as desired at the Fed end) resulted in the NCA not being where I expected, to my benefit. However, another comms error (re-attaching an old SOP at the andro end) resulted in a failure to aim at power when it would have really hurt.
So far the turn has not gone as anticipated.
From what I can gather a comms error (SOP not filled out as desired at the Fed end) resulted in the NCA not being where I expected, to my benefit. However, another comms error (re-attaching an old SOP at the andro end) resulted in a failure to aim at power when it would have really hurt.
That's been the most interesting aspect of FC PBEM (at least to me) so far. The extra level of... umm, err, something! in the orders/movement process.
In a face to face game, it's easy. You see the opponent move, you respond. In PBEM - you have to anticipate what he's doing and then issue orders to a sub-ordinate that are clear enough to understand, but detailed enough to accomplish your goals.
It can be quite like the fog of war from time to time. And that extra little bit of uncertainty in how your orders will be carried out only provides another challenge.
In a face to face game, it's easy. You see the opponent move, you respond. In PBEM - you have to anticipate what he's doing and then issue orders to a sub-ordinate that are clear enough to understand, but detailed enough to accomplish your goals.
It can be quite like the fog of war from time to time. And that extra little bit of uncertainty in how your orders will be carried out only provides another challenge.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Turn 2 End of Turn:
Andromedan:
Rear Power Absorber Panel:
Discharge 4 points into space.
Transfer 4 points to the Front Panel.
Transfer 3 points into Batteries.
Repair Phaser-2 [5]
Federation:
Repair Phaser-1 [9]
Rotate 5 boxes from #4 shield to #3 shield.
Transfer 2.5 energy tokens into batteries for Turn #3.
Andromedan:
Rear Power Absorber Panel:
Discharge 4 points into space.
Transfer 4 points to the Front Panel.
Transfer 3 points into Batteries.
Repair Phaser-2 [5]
Federation:
Repair Phaser-1 [9]
Rotate 5 boxes from #4 shield to #3 shield.
Transfer 2.5 energy tokens into batteries for Turn #3.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Turn 3 Energy Allocation:
Python:
Total Power available: 57.75 Total Power:
(28 self-generated + 29.75 in BTTY)
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to complete arming of TR-L Beams [A,B]
Python pays 2 energy tokens to complete arming of the Dis Dev [Z]
Total Power Remaining: 28.75 energy tokens
USS Acadiana:
Total Power Available: 40.5 energy tokens
(38 self-generated + 2.5 BTTY)
Federation NCA pays 8 energy tokens for baseline speed 8
Federation NCA pays 4 energy tokens to complete arming photons [B,C]
Federation NCA pays 2 energy tokens to pre-load photon torpedo [A]
Federation NCA pays 14 energy tokens to regenerate 7 shield boxes on the #3 shield.
Total Energy Remaining: 12.5 energy tokens
Python:
Total Power available: 57.75 Total Power:
(28 self-generated + 29.75 in BTTY)
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to complete arming of TR-L Beams [A,B]
Python pays 2 energy tokens to complete arming of the Dis Dev [Z]
Total Power Remaining: 28.75 energy tokens
USS Acadiana:
Total Power Available: 40.5 energy tokens
(38 self-generated + 2.5 BTTY)
Federation NCA pays 8 energy tokens for baseline speed 8
Federation NCA pays 4 energy tokens to complete arming photons [B,C]
Federation NCA pays 2 energy tokens to pre-load photon torpedo [A]
Federation NCA pays 14 energy tokens to regenerate 7 shield boxes on the #3 shield.
Total Energy Remaining: 12.5 energy tokens
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF





