Donjebruche Campaign: In Character
Moderators: mjwest, Albiegamer
Fred tries to think of someone that could provide y'all with plans of the Cygnosis building...
[12 or less... (3d6=14)]
And he doesn't know anyone personally that could pull off the required hacking to get that...
[IQ 12 or less... (3d6=8 )]
but he's willing to bet that somebody like Muan Kaal does.
(Corporate Espionage being de rigueur here in the Donjebruche business district....)
[12 or less... (3d6=14)]
And he doesn't know anyone personally that could pull off the required hacking to get that...
[IQ 12 or less... (3d6=8 )]
but he's willing to bet that somebody like Muan Kaal does.
(Corporate Espionage being de rigueur here in the Donjebruche business district....)
Marcus says,"Ok I'll agree maybe Monk o'Kill can provide some assistance. I am sure he would be willing since we know exactly where the artifact is. Slexis and I will stay here and watch to see if the skimmer leaves. Captain Zack you go talk to Mookakill and see if he will help out. Maybe Slexis and I can case the joint and see if we can find a weakness in their security." He turns to head to a better stop to watch the building and then stops and throws Jack his credit chip,"get me some grenades too...."
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
Captain Jack arrives at the gated business community.
He sees security guards-- Black Nebula Mercs-- at the gate patting people down for weapons. There is a large sign that says, "Visitors: No Personal Weaponry Beyond This Point!"
[Quick contest: Captain Jack (IQ - 5 - 2 = 13 - 7 = 6) versus search of 12 or less... (3d6=15, 3d6=12)]
The guard easily finds any phasers concealed on Captain Jack's person. [GM didn't see Holdout skill on the character record sheet....]
Captain Jack is asked to step aside for a moment....
He sees security guards-- Black Nebula Mercs-- at the gate patting people down for weapons. There is a large sign that says, "Visitors: No Personal Weaponry Beyond This Point!"
[Quick contest: Captain Jack (IQ - 5 - 2 = 13 - 7 = 6) versus search of 12 or less... (3d6=15, 3d6=12)]
The guard easily finds any phasers concealed on Captain Jack's person. [GM didn't see Holdout skill on the character record sheet....]
Captain Jack is asked to step aside for a moment....
Marcus cases the building looking for any obvious flaws in thier security.
OOC: Spent my last 2 points on the observation skill. Also if Jack has an any extra xps can you use them to buy holdout. It would stand to reason that someone in his line of work should have hold out.
Although he would ahve to spend 8 points to get it to IQ+2 and make the roll.
OOC: Spent my last 2 points on the observation skill. Also if Jack has an any extra xps can you use them to buy holdout. It would stand to reason that someone in his line of work should have hold out.
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
You glance at the monitor...
There's an image on it... and... it looks like the sketch that you saw on the news a few days ago... [The police sketch done from the description given by the woman at X'al Fen's apartment.]
The Black Nebula guard is stroking a non-existent goatee and scratching his head as he looks back at you and eyes you up and down...
There's an image on it... and... it looks like the sketch that you saw on the news a few days ago... [The police sketch done from the description given by the woman at X'al Fen's apartment.]
The Black Nebula guard is stroking a non-existent goatee and scratching his head as he looks back at you and eyes you up and down...
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA
- mojo_billbo
- Commander
- Posts: 426
- Joined: Sun Mar 07, 2010 9:58 pm
- Location: Danville, PA