The Pat Doyle Maneuver: I'm so, so honored. I didn't know I had a maneuver named after me (sniff sniff)...I'd like to thank my mom and dad and my......
First a little background:
Here is why the Tournament start-up is the way it is:
1. The decision was based on Rules prior to Version6 rules. In the earlier version, Plasma could not be fully loaded on Turn 1. There was no way to have our G/S/R torps ready. V6 changes that.
2. The starting positions of the SFB tounament were about 32 hexes apart. Paul Scott and I played more than ten games testing plasma and they (Roms and Gorn) always got murdered when the SFB position was used. I don't think a plasma player ever won a game that we played. They still lost when starting in the corner but at least it wasn't outright murder. They at least had the chance to feel like they were doing well before they lost.
Personally, If I want to win, I won't take plasma into a competitive game. They just aren't very good.* Gorns are hopeless.
3. The decision was made to start in corners. The distance lets the players influence the range at which they enter combat on turn 2.
4. We were under instructions not alter the game's rules for tournament, so the only thing we could control was the starting position.
5. Basically, this lets everyone come in with weapons ready. How far you move out of the corner on turn one depends on who you are and who you are fighting. If you choose to sit in the corner and go evasive, I mean, perform the Doyle Manuever, then you have to live with the consequences of that decision on turn 2.
If you are playing a scenario, or campaign, nothing says you have to start under tournament conditions. For a campaign or pick up game, do whatever makes it fun for you.
The Tactical Considerations for how to move on turn one in a tournmanet:
How fast will you go, and how fast do you estimate your enemy will go?At what range do you want to engage the enemy next turn, and in what impulse do you want to engage him?
Also, do you have drones that you want to launch on turn 1, impulse 8. If so you better get to a range of at least 25 hexes. In tournament plpay I found on more than one occasion that the Kzinti player did not get to range 25, so I had a lot less drones to deal with on turn 2. That made all the difference!
* The old Romulan ships with R torps can be a threat. R-Torps are still dangerous. Unlike SFB, the War Eagles and other old style ships can go fast if need be for a short duration. They can also efficiently use their cloak. Newer Romulan ships are in the same category as Gorns. (IMNSHO).