Brazouck wrote:Hi,
In my current game for the FCOL tournament, I play my three ships in formation in adjacent hexes, and my opponent keep all his three ships in the same hex, always at same speed, well, always in the same hex in fact, moving them as a stack.
So several times my fire was lightly scattered and I have to manoeuver before each shot, and him is always firing with all his weapons bearing on one of my shields.
So I can't find a minus of flying all ships in one big stack, but it seems strange, why is not everyone playing like that if it is a so good tactic ?
To be clear, I don't want advice to play against my current opponent to have and advantage over him (it would be really unfair, and French are fair, you know ?

) , I just wonder why everyone is not playing like him if it works so well.
Regards,
In a three-ship squadron there is little benefit, at least initially, to do anything other than stack all three. If you do not stack you open yourself up to all kinds of bad maneuver consequences, the chief of which is that your opponent can manipulate range brackets to get advantageous exchanges in firing.
For example if you are sabre dancing and on each pass he gets to fire all 3 ships at range 15 while you fire 1 or 2 at 15 and but one ship is in the 16+ range bracket then over time he will come out ahead. Same situation at range 8, but even worse because he will be able to fire all his overloads and you may have a ship that cannot fire much at all because it never gets in range.
The *disadvantage* of stacking is that all of your ships are available as targets at the same time. If you want to control which ships are presented as better targets (protecting the command ship, the scout, the carrier, etc) or want to present more expendable targets (frigates and destroyers) you can gain a lot of benefit by pushing them out a couple hexes in front. This works particularly well against seekers as if the seekers are launched at one of the smaller ships up front it you can have it run backwards through the fleet to scrape off all the weapons (or just run them out--his firepower won't be missed). If, on the other hand, the target is a capital ship back in the formation then the escorts of front can kill and tractor the seekers on the way in preserving the capital ships weapons and power for the alpha strike.
Damaged (but not crippled) ships are also good candidates to let fall back a little bit. Force the enemy to shoot at longer range at the damaged ship or punch through a fresh shield on the closer one. And so on.
Different races have different situations too. Plasma races do not need to concentrate their ships to concentrate their offensive firepower. And in large engagements they may not even want to.
But yes, in your basic 3-ship duel with 3 roughly equal ships there is usually no reason not to stack and lots of reasons to do so.
Edit: Shield facings are also a potential weakness of spreading out. An opponent who is good at maneuver can put you in a situation where, even if all your ships are in good range, one of them is on a different shield boundary. I have found this to be MORE true in FC (than was the case in SFB) due to the order of play presenting a high likelihood that you can turn a damaged shield out of arc before the next fire opportunity.