Federation Admiral- Feature Question

Discuss general information about the Federation Commander gaming system here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
ericphillips
Commander
Posts: 701
Joined: Thu Apr 16, 2009 11:42 pm
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

Federation Admiral- Feature Question

Post by ericphillips »

Will Federation Admiral have any kind of abstract battle resolution system to determine the outcome of battles without fully playing them (similar to F&E's battle system).

This is important to me, because of one, some, or all of the following:

A) Some battles are too lopsided to play out in Fed Com.
B) I prefer to play the most important battles only in Fed Com.
C) Players are too busy with real life to battle it out in Fed Com, but we want to keep the strategery going and not let the game stagnate.

Thanks!!
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Eric:
Yes. There is an abstracted combat resolution system included in Fed Ad. It goes by the very inventive, yet highly descriptive acronym: FACRS [Federation Admiral Combat Resolution System] - or at least it did in playtest version 1.0.

During the couple of small scale playtest campaigns we did, we used Fed Comm to fight battles and then refought them using the abstracted system. While their was not a direct corelation, the results were similar enough to satify us that the system was indeed viable.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
ericphillips
Commander
Posts: 701
Joined: Thu Apr 16, 2009 11:42 pm
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

Post by ericphillips »

Sounds great, Tony. Exactly what I was hoping for.
User avatar
terryoc
Captain
Posts: 1384
Joined: Sat Oct 07, 2006 12:46 am

Post by terryoc »

I believe it's based on the Victory By Any Means engine's Campaign Scale Combat Resolution system (CSCR). I prefer to call it that; I personally feel that saying "see ess see ahr" is a lot less likely to cause offense than yelling "Fakers!!" :lol:
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Image
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Terry: You are correct. It is based on the CSRS.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
mwaschak
Lieutenant JG
Posts: 94
Joined: Mon Oct 22, 2007 3:40 am

Post by mwaschak »

Quite right! The quick combat system takes up a few pages of the main FA book, and is VERY similar to the one we use in VBAM's First Edition Campaign Guide.

Obviously it lacks the details of a real game of Federation Commander, but you get to make some meaningful decisions before the battle begins and it can resolve battles very quickly.

-Jay
Post Reply