Cloak understanding
Moderators: mjwest, Albiegamer
Cloak understanding
Hello:
I am getting ready to run some battles with Romulans and I want to make sure my understanding of how cloak works in FC is correct:
Item - A Romulan ship declares cloaking on Impulse #1 and pays for four impulses (including that one) of cloaking. They are considered cloaked on Impulse #2. They will not have to start paying additional power to maintain the cloak until Impulse #5.
Example:
Impulse #1 - Declare cloak, pay for four impulses of cloak, fade out.
Impulse #2 - Fully cloaked, no power cost for cloak (as of other functions step)
Impulse #3 - Fully cloaked, no power cost for cloak
Impulse #4 - Fully cloaked, no power cost for cloak
Impulse #5 - Fully cloaked, pay power cost to maintain cloak (and continuing paying on each subsequent impulse that the player desires to remain cloaked)
Is this a correct interpretation of how the process works?
Cheers!
EDIT: Edited my example for clarity
I am getting ready to run some battles with Romulans and I want to make sure my understanding of how cloak works in FC is correct:
Item - A Romulan ship declares cloaking on Impulse #1 and pays for four impulses (including that one) of cloaking. They are considered cloaked on Impulse #2. They will not have to start paying additional power to maintain the cloak until Impulse #5.
Example:
Impulse #1 - Declare cloak, pay for four impulses of cloak, fade out.
Impulse #2 - Fully cloaked, no power cost for cloak (as of other functions step)
Impulse #3 - Fully cloaked, no power cost for cloak
Impulse #4 - Fully cloaked, no power cost for cloak
Impulse #5 - Fully cloaked, pay power cost to maintain cloak (and continuing paying on each subsequent impulse that the player desires to remain cloaked)
Is this a correct interpretation of how the process works?
Cheers!
EDIT: Edited my example for clarity
Last edited by Blammo on Mon Mar 07, 2011 7:40 pm, edited 1 time in total.
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wedge_hammersteel
- Commander
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I thought it was
Impulse #1 - Declare cloak, at the end of other functions phase, pay for 4 impulses
Impulse #2 - fade out, no power cost for cloak
Impulse #3 - Fully cloaked, no power cost for cloak
Impulse #4 - Fully cloaked, no power cost for cloak
Impulse #5 - Fully cloaked, no power cost for cloak for this impulse but you need to pay for cloak for impulse 6 at the end of other functions phase of impulse 5 or begin fade in during impulse 6.
Impulse #6 - pay power cost to maintain cloak (and continuing paying on each subsequent impulse that the player desires to remain cloaked)
Impulse #1 - Declare cloak, at the end of other functions phase, pay for 4 impulses
Impulse #2 - fade out, no power cost for cloak
Impulse #3 - Fully cloaked, no power cost for cloak
Impulse #4 - Fully cloaked, no power cost for cloak
Impulse #5 - Fully cloaked, no power cost for cloak for this impulse but you need to pay for cloak for impulse 6 at the end of other functions phase of impulse 5 or begin fade in during impulse 6.
Impulse #6 - pay power cost to maintain cloak (and continuing paying on each subsequent impulse that the player desires to remain cloaked)
I believe Blammo has it right.
You cloak during other functions, and are cloaked (faded) straight away - note you cannot declare cloak and then launch as you are already faded by the launch phase. The cost covers you till the following other functions. If you later do not pay for continuing in other functions then you fade in immediatley (i.e. can be launched at straight away).
You cloak during other functions, and are cloaked (faded) straight away - note you cannot declare cloak and then launch as you are already faded by the launch phase. The cost covers you till the following other functions. If you later do not pay for continuing in other functions then you fade in immediatley (i.e. can be launched at straight away).
Blammo has it exactly right.
(5P2) says that you pay and immediately enter fade out. This lasts until the next Other Functions phase, at which point the ship is cloaked for the next three impulses. On the impulse following that, you must pay to maintain the cloak, or immediately begin fading in.
(5P2) says that you pay and immediately enter fade out. This lasts until the next Other Functions phase, at which point the ship is cloaked for the next three impulses. On the impulse following that, you must pay to maintain the cloak, or immediately begin fading in.

Federation Commander Answer Guy
- duxvolantis
- Lieutenant SG
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To clarify, when Blammo says on Impulse 5 "pay power cost to maintain cloak" this is done during the other functions phase and is paying for the ability to maintain the cloak on impulse 6 (right?).mjwest wrote:Blammo has it exactly right.
(5P2) says that you pay and immediately enter fade out. This lasts until the next Other Functions phase, at which point the ship is cloaked for the next three impulses. On the impulse following that, you must pay to maintain the cloak, or immediately begin fading in.
When you pay for cloak on Impulse 1 you have paid the energy cost to cover powering the cloaking device from the Other Functions of Impulse 1 through the Other Functions of Impulse 5:
1-2
2-3
3-4
4-5
= 4 impulses
I think that where the confusion comes in is that you have to decide every impulse during Other Functions if you want to stay cloaked for *next* impulse.
Dux Volantis
Romulan Star Empire
Romulan Star Empire
That is my understanding: that cloak power cost and decision goes from Other Functions to Other Functions.duxvolantis wrote:To clarify, when Blammo says on Impulse 5 "pay power cost to maintain cloak" this is done during the other functions phase and is paying for the ability to maintain the cloak on impulse 6 (right?).
Yes, this is correct. The decision to use or continue (or not use) cloak is done in the Other Functions phase and cloak lasts from Other Functions to Other Functions. Basically, a "cloak turn" runs from Other Functions to Other Functions instead of Energy Allocation to Energy Allocation.duxvolantis wrote:I think that where the confusion comes in is that you have to decide every impulse during Other Functions if you want to stay cloaked for *next* impulse.

Federation Commander Answer Guy
I think there is a conflict in the reference rulebook:
pg7, 1E1 sequence of play, it says: "Pay to continue or begin cloak"(5PE3)-which is during the Energy Allocation phase .This before the impulse sequence.
However, go to the example page 85; it says that cloaking costs are paid in the Other Functions Phase...???
If I begin to cloak on say Impulse 4 can I wait till the energy allocation phase of the next turn to pay for continued cloaking? From the reference I made to pg7, this would appear so.
pg7, 1E1 sequence of play, it says: "Pay to continue or begin cloak"(5PE3)-which is during the Energy Allocation phase .This before the impulse sequence.
However, go to the example page 85; it says that cloaking costs are paid in the Other Functions Phase...???
If I begin to cloak on say Impulse 4 can I wait till the energy allocation phase of the next turn to pay for continued cloaking? From the reference I made to pg7, this would appear so.
- JimDauphinais
- Commander
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I suspect this language is in error. Note that it is not in either of the two posted CRUL files. So the language predates Rev 5 of the Rulebook. It may be a rules artifact.pg7, 1E1 sequence of play, it says: "Pay to continue or begin cloak"(5PE3)-which is during the Energy Allocation phase .This before the impulse sequence.
There is no continuation payment over turn breaks for cloaking. Continuation of cloaking is paid for in the Other Functions Phase when the decision to continue is made.
Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL ... Commander/

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL ... Commander/
Yeah, that should probably not be there. However, it doesn't hurt anything, either.
Basically, if you pay for cloak in 1E1, it still doesn't take effect until the Other Functions phase. You would simply be pre-paying for something that has a better (i.e. later) time to pay for it. It is probably an artifact of SFB-think.
So, my ruling is that it is there, and so is in effect. But regardless of whether you pay for cloak in 1E1, it doesn't change when it takes effect.
Basically, if you pay for cloak in 1E1, it still doesn't take effect until the Other Functions phase. You would simply be pre-paying for something that has a better (i.e. later) time to pay for it. It is probably an artifact of SFB-think.
So, my ruling is that it is there, and so is in effect. But regardless of whether you pay for cloak in 1E1, it doesn't change when it takes effect.

Federation Commander Answer Guy
Yes, Terri is correct. Any energy provided to cloak in Energy Allocation would be pre-payment. You must still pay for anything you need to for Impulse #8 of the previous turn on Impuse #8 of the previous turn.
Like I said, the cloak comment in 1E1 provides zero benefit. It probably shouldn't be there, but given that it is, it causes no harm and provides no benefit.
Like I said, the cloak comment in 1E1 provides zero benefit. It probably shouldn't be there, but given that it is, it causes no harm and provides no benefit.

Federation Commander Answer Guy
I think that when Wedge typed this
For "getting shot at" purposes, the Romulan is still in the fade out period during Offensive Fire of impulse 2, as that happens before the functions step of impulse 2.
he was partly right.Impulse #1 - Declare cloak, at the end of other functions phase, pay for 4 impulses
Impulse #2 - fade out, no power cost for cloak
Impulse #3 - Fully cloaked, no power cost for cloak
For "getting shot at" purposes, the Romulan is still in the fade out period during Offensive Fire of impulse 2, as that happens before the functions step of impulse 2.
In SFB, I played mostly Romulan. Just picked up Romulan Space at my local gameshop.
Played the scenario Mobile Base X. The cloak rules seem to work pretty good. With two exceptions: Drones, I feel are too easy to hit cloaking ships. There should be a chance for Drones only to lose lock-ons. Also, once a ship cloaks, an enemy can just latch on to its tail and wait for it to uncloak and clobber it.
Maybe allow for some hidden movement; maybe leave the cloak counter on the map, but allow the ship to move hidden within 3 hexes of the counter. Allow the cloaked player to inform the others which shield the cloaked ship is facing. All other rules stay the same
Played the scenario Mobile Base X. The cloak rules seem to work pretty good. With two exceptions: Drones, I feel are too easy to hit cloaking ships. There should be a chance for Drones only to lose lock-ons. Also, once a ship cloaks, an enemy can just latch on to its tail and wait for it to uncloak and clobber it.
Maybe allow for some hidden movement; maybe leave the cloak counter on the map, but allow the ship to move hidden within 3 hexes of the counter. Allow the cloaked player to inform the others which shield the cloaked ship is facing. All other rules stay the same
