FC0010: Escalation - eric_phillips vs Krellex
Moderators: mjwest, Albiegamer
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
I forgot the rear pylon P-3s could not fire straight ahead on the BC.ericphillips wrote:OMG! THIS IS SOOOOOOO EXCITING.
I was trying to get within range one of the BC, but I was going to execute a slip to leave me out of arc of two PH-1s. However, he accelerated, and I lost priority.
BTW: I think your numbers are off. He is going to take an average of 138 to his shield 1, while I will average 81 points to my number 1. Dice rolls will be the big decider.
My MON's big downfall is having only 4 frames and 6 warp. I will start getting FRAME hits from 10th points fast.
Mike Curtis, FEAR, Copyright 2014 ADB, Inc.


Even though his reactor could have absorbed umpteen more hits from those phasers.. Monitors are tough nuts to crack, especially if you don't whittle them down before charging in for the kill.SFU_FEAR wrote:I forgot the rear pylon P-3s could not fire straight ahead on the BC.ericphillips wrote:OMG! THIS IS SOOOOOOO EXCITING.
I was trying to get within range one of the BC, but I was going to execute a slip to leave me out of arc of two PH-1s. However, he accelerated, and I lost priority.
BTW: I think your numbers are off. He is going to take an average of 138 to his shield 1, while I will average 81 points to my number 1. Dice rolls will be the big decider.
My MON's big downfall is having only 4 frames and 6 warp. I will start getting FRAME hits from 10th points fast.
Not that it really matters at this point, but the Monitor player would've been better off to fire PH-3, PH-1, and then overload photons with his limited energy in that order. With 15.5 energy, he probably should fire:
7 PH-3
6 PH-1
6 pts toward overloading photons.
This should result in:
84 pts of damage from Photons
39 pts of damage from PH-1
27 pts of damage from PH-3
Or 150 average damage
Each pt of energy at 0 hexes averages:
7.7 damage PH-3
6.5 damage PH-1
2 damage photons
7 PH-3
6 PH-1
6 pts toward overloading photons.
This should result in:
84 pts of damage from Photons
39 pts of damage from PH-1
27 pts of damage from PH-3
Or 150 average damage
Each pt of energy at 0 hexes averages:
7.7 damage PH-3
6.5 damage PH-1
2 damage photons
Impulse 5 proceeded as follows:
Impulse 5:
Subpulse 2:
FD-1 impacts the #1 shield of the Kzinti BC.
ZD-1 impactes the #1 shield of the Federaiton Monitor.
Defensive Fire Phase:
Kzinti BC pays 1.0 energy tokens to grab drone [FD-1] in a Tractor Beam.
Drone ZD-1 impacts the #1 Shield of the Federation Monitor.
Drone ZD-1 impacts for 12 points of damage… all internals.
DAC roll of 4: Lab (SKIP), Impulse, Torpedo [C}, F Hull (SKIP), R Hull (SKIP), Battery, Shuttle (SKIP), R Hull (SKIP), F Hull (SKIP), FRAME
DAC roll of 6: Phaser [5], Torpedo [ B ], Drone [Z], Shuttle (SKIP), Tractor (SKIP), F Hull (SKIP), Phaser [4], R Hull (SKIP), Transporter (SKIP), BOOM!
Federation Monitor blows up!
FD-1 loses tracking and goes inert.
Kzinti BC wins the match.
Impulse 5:
Subpulse 2:
FD-1 impacts the #1 shield of the Kzinti BC.
ZD-1 impactes the #1 shield of the Federaiton Monitor.
Defensive Fire Phase:
Kzinti BC pays 1.0 energy tokens to grab drone [FD-1] in a Tractor Beam.
Drone ZD-1 impacts the #1 Shield of the Federation Monitor.
Drone ZD-1 impacts for 12 points of damage… all internals.
DAC roll of 4: Lab (SKIP), Impulse, Torpedo [C}, F Hull (SKIP), R Hull (SKIP), Battery, Shuttle (SKIP), R Hull (SKIP), F Hull (SKIP), FRAME
DAC roll of 6: Phaser [5], Torpedo [ B ], Drone [Z], Shuttle (SKIP), Tractor (SKIP), F Hull (SKIP), Phaser [4], R Hull (SKIP), Transporter (SKIP), BOOM!
Federation Monitor blows up!
FD-1 loses tracking and goes inert.
Kzinti BC wins the match.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Well, with 4 Round 1 games complete, I'll be selecting match-ups for the first two Round 2 games tomorrow.
That means you better get it in the slipways, duct-tape and bailing wire that sucker back together. Of course, a quick shot of Rally Red wouldn't go amiss, either.
That means you better get it in the slipways, duct-tape and bailing wire that sucker back together. Of course, a quick shot of Rally Red wouldn't go amiss, either.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
