duxvolantis wrote:
We clearly aren't going to agree and I see your points.
Personally I think most players will view Borders of Madness as a big book of optional rules---so put both options in and have some simple mechanism to make sure both are balanced (perhaps DF drones do 6, or 8, or whatever plays out to balance, while seeking drones do 12) and I'm cool with it even though I probably will not use it.
I accept that there are 2 camps on this, It is why I was indicating earlier that rather than try and create DF rules that work for SFB players, that they instead create DF rules that work for the rest of us. Then leave SFB players using the normal drones rules (or something closer to it). I have no problems with FC having noticeble differences to SFB, there are already a number of them. I can quite easily just see fighter drones as short range high velocity missiles and fighters lacking guidance ability for longer range drones (if I needed some 'reality' explanation, which I don't).
I also view BoM as just optional rules. Some I may use, some I may not.
Based on my experince so far I do see the current DF drones as being reasonably balanced for the reasons I've stated - difficulty of getting to launch compensated for by auto hits (which then face a form of aegis from allied ships as well), compared to normal rules which are ease of launching at long range compensated by ease of them being out manouvered.
Certainly in terms of the percentage of DF drones that actually end up doing damage I've not seen a higher rate than would be expected (I'd have to go back and check, but I think our previous fighter game saw 4 impacts and zero damage, this game with 6 impacts and zero damage). I don't off hand see a need to reduce the warhead strength the way they currently work. Removing the 'semi aegis' support from allied ships would simplify the rules a bit more and would warrant a reduction in warhead strength to compensate.
Not that I think the current DF rules have to be the DF rules, other DF rules may be better.
Using normal drone rules would certainly have made for a very different game the other day, I would presumably(?) have just launched 2 drone waves from long range over a turn break, going in along with the ships, 24 + 14 (from ships) and 20 overloaded photons incoming would have given the klingons something serious to think about. Apart from anything to do with counter numbers, that just feels like an exercise in shuffling drones forward and working out how to efficiently stop it, rather boring compared to actually trying to get to use the fighters at range 8 or less - that is purely subjective of course.
