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- silent bob
- Lieutenant SG
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in ACTA we use AD or attack dice. so weapons will be allocated a number of attack dice in the arcs that they would generally use in fedcom but not using 60 degree splits, usually 90s or 180s (although klingons have some funky arcs as suits most their weapons) or in the case of most phaser 3s turreted.
again torpedos will have arcs. in ACTA we have slow loading weapons so weapons like torps and plasma would probably be slow loading but obviously more powerful.
the other way we have of making weapons more powerful is by using traits, like multi-hit which means you get more hits for each actual hit, or devastating which adds whatever devastating number the weapon has to the critical chart obviously making the criticals worse.
again torpedos will have arcs. in ACTA we have slow loading weapons so weapons like torps and plasma would probably be slow loading but obviously more powerful.
the other way we have of making weapons more powerful is by using traits, like multi-hit which means you get more hits for each actual hit, or devastating which adds whatever devastating number the weapon has to the critical chart obviously making the criticals worse.
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- Dan Ibekwe
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- silent bob
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- ericphillips
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Silent Bob:
Is the Star Fleet version going to be stand alone, or is the intent to make it compatible with Noble Armada so you can mix ships from both and fight.
If compatibility is not the goal, I would suggest making changes (thoughnot a whole lot) tohelp capture the feel of SFU more. Maybe someway that you can set speeds, trading offensive ability.
Is the Star Fleet version going to be stand alone, or is the intent to make it compatible with Noble Armada so you can mix ships from both and fight.
If compatibility is not the goal, I would suggest making changes (thoughnot a whole lot) tohelp capture the feel of SFU more. Maybe someway that you can set speeds, trading offensive ability.
- silent bob
- Lieutenant SG
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- Dan Ibekwe
- Commander
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- Location: Manchester UK
- silent bob
- Lieutenant SG
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- Dan Ibekwe
- Commander
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- Location: Manchester UK
As a former EarthForce player, I rather hope there aren't any Boresight weapons in ACtASF, except perhaps for Maulers.
Actually, that's a point. Will ACtASF include things such as Maulers, fighters, scouts, X-ships et.c?
And has he initiative system changed from the B5 system? (Contemplates prospect of fielding thirty-two Hunters as initiative sinks. Shudders).
Sorry for the barrage of questions, I'm curious.
Actually, that's a point. Will ACtASF include things such as Maulers, fighters, scouts, X-ships et.c?
And has he initiative system changed from the B5 system? (Contemplates prospect of fielding thirty-two Hunters as initiative sinks. Shudders).
Sorry for the barrage of questions, I'm curious.
We are Hydrans! NO ONE LIKES US!
- silent bob
- Lieutenant SG
- Posts: 139
- Joined: Wed Apr 30, 2008 10:47 pm
currently no boresight weapons and I am guessing that if maulers do eventually make it in (certainly wont be in initial release) then they will not be boresight either as the meson cannons in noble armada have not been forced boresight.
I am sure at a later date knowing matt that fighters will make an appearance, especially as the hydrans have them anyway. scout trait is still in their so yes to scouts.
initiative system is currently the same
I am sure at a later date knowing matt that fighters will make an appearance, especially as the hydrans have them anyway. scout trait is still in their so yes to scouts.
initiative system is currently the same
A Call to Arms playtester
- Dan Ibekwe
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- silent bob
- Lieutenant SG
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- Dan Ibekwe
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- silent bob
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