About A Call to Arms
Moderators: mjwest, Albiegamer, Scoutdad
- Dan Ibekwe
- Commander
- Posts: 449
- Joined: Thu Mar 08, 2007 6:06 pm
- Location: Manchester UK
In ACtA B5, initiative was largely a reflection of an empire's technology (Which is why the Minbari got a high +4 rating) and their cohesion (so both the aggressive Drazi and the pacifist Pak'Ma'Ra got low ratings).
Everybody in the SFU has a roughly similar level of technology, so initiative will probably based on each empire's perceived aggression, and how unified or divided they are.
Everybody in the SFU has a roughly similar level of technology, so initiative will probably based on each empire's perceived aggression, and how unified or divided they are.
We are Hydrans! NO ONE LIKES US!
- Scharwenka
- Lieutenant SG
- Posts: 141
- Joined: Sat Dec 27, 2008 4:26 pm
Cool, the aggression factor was what I was thinking. Really sounds like this is shaping up well.Dan Ibekwe wrote:In ACtA B5, initiative was largely a reflection of an empire's technology (Which is why the Minbari got a high +4 rating) and their cohesion (so both the aggressive Drazi and the pacifist Pak'Ma'Ra got low ratings).
Everybody in the SFU has a roughly similar level of technology, so initiative will probably based on each empire's perceived aggression, and how unified or divided they are.
- Jiraiya1969
- Lieutenant JG
- Posts: 91
- Joined: Thu May 17, 2007 1:39 pm
Have a Centauri fleet myself
Really lookinf forward to seeing how this plays when combined wuth SFU material 
- Dan Ibekwe
- Commander
- Posts: 449
- Joined: Thu Mar 08, 2007 6:06 pm
- Location: Manchester UK
One thought about the campaign rules.
Something that used to occur in ACtA B5 was that any battle was a disaster for the loser - and also the winner. Even large ships went down like ninepins,
and victorious fleets were often too weak for further use.
So a most effective strategy was to avoid battle, raid trade routes and wait until the other players had exhausted themselves, then mop up their stragglers with your still-intact fleet.
Basically, I'd suggest it would be a good thing if ships - everybody's ships - were made rather more survivable in ACtASF to make fighting campaign battles a more attractive option.
Something that used to occur in ACtA B5 was that any battle was a disaster for the loser - and also the winner. Even large ships went down like ninepins,
and victorious fleets were often too weak for further use.
So a most effective strategy was to avoid battle, raid trade routes and wait until the other players had exhausted themselves, then mop up their stragglers with your still-intact fleet.
Basically, I'd suggest it would be a good thing if ships - everybody's ships - were made rather more survivable in ACtASF to make fighting campaign battles a more attractive option.
We are Hydrans! NO ONE LIKES US!
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
I actually sat down and read the entire ACTASF rulebook (Draft #1) over the weekend. Most of it I had no idea what was going on (having never played ACTA) but there was a lot of interesting stuff in there.
Some of it was obviously ported over from ACTANA, but that may just be preliminary playtest stuff.
Some of it was obviously ported over from ACTANA, but that may just be preliminary playtest stuff.
The Guy Who Designed Fed Commander


- Scharwenka
- Lieutenant SG
- Posts: 141
- Joined: Sat Dec 27, 2008 4:26 pm
Ooooo, would love to get my hands on that!Steve Cole wrote:I actually sat down and read the entire ACTASF rulebook (Draft #1) over the weekend. Most of it I had no idea what was going on (having never played ACTA) but there was a lot of interesting stuff in there.
Some of it was obviously ported over from ACTANA, but that may just be preliminary playtest stuff.
- Jiraiya1969
- Lieutenant JG
- Posts: 91
- Joined: Thu May 17, 2007 1:39 pm
I'm guessing that the B10 would be a Armageddon pick then?Steve Cole wrote:I actually sat down and read the entire ACTASF rulebook (Draft #1) over the weekend. Most of it I had no idea what was going on (having never played ACTA) but there was a lot of interesting stuff in there.
Some of it was obviously ported over from ACTANA, but that may just be preliminary playtest stuff.
- Jiraiya1969
- Lieutenant JG
- Posts: 91
- Joined: Thu May 17, 2007 1:39 pm
There should be a couple of links to two preview fleet list pdfs (Kurgan and Vuldrok) over in the Noble Armada thread, if you want to see how things look nowadays.
- silent bob
- Lieutenant SG
- Posts: 139
- Joined: Wed Apr 30, 2008 10:47 pm
Aw, man!silent bob wrote:well rumours leaked on the grapevine are that there may be some fed heavy cruisers and klingon D6s available at Gencon. just go to the mongoose stall and say 'Touch me Tiberius' to have the chance of buying one.
Anyone going to GenCon and want to make a bit of cash...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Here's a deal...
I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.
Unless Steve wants to have one of each painted for the cart. In which case he gets priority...
I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.
Unless Steve wants to have one of each painted for the cart. In which case he gets priority...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- silent bob
- Lieutenant SG
- Posts: 139
- Joined: Wed Apr 30, 2008 10:47 pm
its a D6 it seems, not a D7Scoutdad wrote:Here's a deal...
I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.
Unless Steve wants to have one of each painted for the cart. In which case he gets priority...
A Call to Arms playtester