Enveloping Plasma Torpedoes

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Monty
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Enveloping Plasma Torpedoes

Post by Monty »

I drudged this up from an old thread. My game group wants to play FC with EPT's in an effort to get the plasma-chuckers out on the table more.

"If you want to play with envelopers, it would work like this:
- Can only make G/S/R torpedoes enveloping.
- Cost to make a warhead enveloping is the same as the last turn of arming. This energy is applied at the point of launch. This can be done to a held torpedo.
- Warhead strength is doubled.
- Damage is applied as evenly as possible to all of opponent's shields. Defender applies points (and so chooses where the "odd points" go).
- Each shield (or PA bank) is indeed a separate volley. Units without shields just take full damage."

Is there anything else we need to consider?

Thanks

Monty
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mjwest
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Post by mjwest »

Not to start with, no.

Do be aware that the power you pay at the point of launch is in addition to the energy applied in Energy Allocation. So, for a Pl-S torpedo, you paid 2 points on the first turn, 2 points on the second turn, and 4 points on the third turn. To launch as an enveloper, you have to spend an additional 4 points at the point of launch.
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leathernsteel
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Post by leathernsteel »

I like this house rule! When I play with plasma's I'll see if everyone will go for this!
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Sllarr
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Post by Sllarr »

I have a couple of questions regarding the EPT's (never played SFB, just FC):

1 - If a target has a down shield at the point of impact (for example the #4 shield) but has the remaining 5 shields still up, how do I resolve the damage ? It is taken 100% as internals or distributed evenly on the 6 faces as a mix of internals and shield hits ?

2 - One of the shields collapses during the hit distribution on the 6 shileds. Do the hits in that face becmoe internals or are distributed as extra hits on the ramaining shields ?

I also really like this rule and will try it the next time I play.
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Bolo_MK_XL
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Post by Bolo_MK_XL »

Unlike Hellbore -- you divide the points evenly among shields --

Damage is done as a volley to each shield --

Any damage greater than the shield are counted as internals (same on each shield) ---
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mjwest
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Post by mjwest »

You divide the damage evenly regardless of the state of the shields. So, if for example, a ship is hit by a full strength Pl-S, each shield will take 10 points of damage. If a given shield has less than 10 boxes left, the target ship will take internals. (The Pl-S normally does 30 points. Doubled is 60 points. Divide that between 6 shields gives 10 points per shield.)
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Monty
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Post by Monty »

(The Pl-S normally does 30 points. Doubled is 60 points. Divide that between 6 shields gives 10 points per shield.)

...nine to each shield and six burn-through damage because of the six separate volleys, correct?
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Post by Scoutdad »

Monty wrote:(The Pl-S normally does 30 points. Doubled is 60 points. Divide that between 6 shields gives 10 points per shield.)

...nine to each shield and six burn-through damage because of the six separate volleys, correct?
Correct.
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mjwest
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Post by mjwest »

Yes, that is true.

I was merely showing where the damage went. It was an exercise for the reader to remember burn-through. :)
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Monty
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Post by Monty »

Will EPT's be considered for BOM?

Anyone had a chance to play test them much?
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Post by The_Rock »

It needs to be a standard rule, not BoM. Plasma is useless in Fed Com right now.

I have played a few games with it and it has done exactly as expected - allowed the plasma player to turn off the enemy with fewer plasma comitted.

Patrick and I have planned an organized playtest of the rule, but have not gotten it off the ground yet.
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