Then I'll paint it with a #6 brush instead of a #7!!!silent bob wrote:its a D6 it seems, not a D7Scoutdad wrote:Here's a deal...
I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.
Unless Steve wants to have one of each painted for the cart. In which case he gets priority...
About A Call to Arms
Moderators: mjwest, Albiegamer, Scoutdad
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- silent bob
- Lieutenant SG
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- Dan Ibekwe
- Commander
- Posts: 449
- Joined: Thu Mar 08, 2007 6:06 pm
- Location: Manchester UK
Special Orders to speed up/slow down? Regardless, I'm pleased because it will keep some of the SFU 'feel'.
Although...
While I'm glad all *standard warships* will have the same (baseline?) speed, is there an argument for a 'speed ladder'?
I know this is looking way, way down the line at things that won't be in ACtASF for years, if ever, but...
Say
1) Slowest - freighters and monitors
2) A Bit Faster - Free Traders, APTs, EY ships
3) Standard Warships
4) Faster Still - Fast Warships
5) Fastest - FedX, X-Ships
Although...
While I'm glad all *standard warships* will have the same (baseline?) speed, is there an argument for a 'speed ladder'?
I know this is looking way, way down the line at things that won't be in ACtASF for years, if ever, but...
Say
1) Slowest - freighters and monitors
2) A Bit Faster - Free Traders, APTs, EY ships
3) Standard Warships
4) Faster Still - Fast Warships
5) Fastest - FedX, X-Ships
We are Hydrans! NO ONE LIKES US!
- Dal Downing
- Commander
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- Location: Western Wisconsin
- Dan Ibekwe
- Commander
- Posts: 449
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- Location: Manchester UK
Hmm, curious to see how he does this. I'm guessing you'll have a basic "cruise speed" and "dash speed", and if you go over the cruise speed you can't use any Special Actions (so no overloads, shield boosts etc). Either that or it'll be a Special action, which'd have pretty much the same effect.silent bob wrote:well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
- Scharwenka
- Lieutenant SG
- Posts: 141
- Joined: Sat Dec 27, 2008 4:26 pm
silent bob wrote:well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
This isn't so bad, but are there still going to be manuever differences? I really don't think a Fed CA should turn as well as an E5, regardless of the speed.
- silent bob
- Lieutenant SG
- Posts: 139
- Joined: Wed Apr 30, 2008 10:47 pm
well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and have 1" between turns and lumbering means you cannot move after your turn.
so ships will have one of:
1/45 lumbering
1/45
2/45
2/45 agile
1/90
2/90
2/90 agile
you can either increase the number of turns or increase the angle of one with a special action but with standard crew that needs a 5+ to pull off.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and have 1" between turns and lumbering means you cannot move after your turn.
so ships will have one of:
1/45 lumbering
1/45
2/45
2/45 agile
1/90
2/90
2/90 agile
you can either increase the number of turns or increase the angle of one with a special action but with standard crew that needs a 5+ to pull off.
A Call to Arms playtester
- Steve Cole
- Site Admin
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- Dan Ibekwe
- Commander
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