Last night we played a 2 on 1 (Which, by the way, was very cool that we could make one player on Squadron scale, and the other two on Fleet scale and it was simply a matter of turning the card over
The setup was that we had a Federation NCA and a Lyran CC (Fleet scale) on our side and a Kzinti BC (Squadron scale) on the other. The situation is the Kzinti BC is in Hex one, Facing A with the the Lyran CC in Hex 2 (Adjacent) facing D (Facing the BC) and the NCA in hex 4 (so, two hexes from the BC), also facing D (All of us are in a straight line, we had pursued the BC). There are two missiles en route: one on top of the Lyran in Hex 2, and one between the Lyran and the NCA in Hex 3.
1) When the Lyran CC fired off the ESG, does it destroy my missiles which were en route (Friendly missiles)? If so, does it damage the NCA if it's too close (In this situation it wasn't, but I was jockying for a better position and I had thought of closing in)?
2) Does the ESG in offensive mode use any kind of to-hit table (Like a phaser or photon torpedo) or is it a simple matter of "He turned it on, you take damage" sort of thing?
And the last one: 3) the Lyran had chewed through the forward shield of the BC completely, but was exhausted, so on the next Impulse, the NCA moved in for the kill with double overloaded photons... but we were all moving on the 4th sub-pulse... and we discovered a problem: since we all moved at the same time, the Kzinti player was going to turn his shield away from the NCA... while I'd (I was in charge of the NCA) want to side-slip to keep his open shield in front of me... but, as he said "Since we move at the same time, I'm going to turn the opposite way no matter which way you slip" Since this means the difference between taking overloaded photons on his down #1 or his completely up #5, this is an important thing... what is the order of precedence for movement when we are all moving on the same sub-pulse? If its a matter of who moves the counter first, in a situation like this it becomes a battle of wills ("You move first... No, YOU move first"), which doesn't seem like the way this game works... we are obviously missing something
Thank you!

