Two of us were Federation, a FF, DDW and a NCA protecting 3 frieghters
The opposing team was two Lyran BCH's (It was a 200 point game)
Now we (The Feds) pretty much ganged up on one of the BCH's with all of our photons overloaded (We traveled all the way across the map, so we had GOBS of time), and the NCA and the FF managed to Alpha Strike as well at pretty much 1 hex (The FF was actually in the SAME hex).
It completely blew up the BCH, naturally.
But he cried foul when the torps were launched, saying they were WAY over powered (Part of it was that we had three ships launching all tubes (5 tubes, we were playing fleet scale), and all of them were at point blank range which meant they all hit, and were all overloaded to +8...)
So, just to make sure we are all correct:
5 photon torpedoes at either 0 or 1 hex. All overloaded to +8 deals 80 points of damage, right?
The other check is: It takes two turns to get these weapons there, right? Turn one to load them, and on turn two, they can fire overloaded if we so desire (And have the power available) So turn one they can't fire, on turn two they deal 80 points (Again, provided we had the power to overload), correct?
The reason I ask is that the Lyran player felt the the Photons were markedly more powerful than his ESG was doing. My counter argument is that this game is 30 years old, I think the balance is correct. So, what is the counter balancing that doesn't make everyone think they need to play Federation ships because of the powerful Photorps?



