Shock!

About A Call to Arms, the joint venture with Mongoose. As the joint venture affects Prime Directive and minis will be discussed under those topics

Moderators: mjwest, Albiegamer, Scoutdad

Post Reply
Marauder
Lieutenant JG
Posts: 28
Joined: Fri Sep 23, 2011 5:24 pm
Location: Vancouver BC

Shock!

Post by Marauder »

Its been years since I played SFB, so I had to dig out the old rules and refresh my memory as to what shock was all about. I was surprised to see that it was basically the same mechanic as breakdowns... that got me thinking.

If a failed HET in ACTA is impulse crits - then it would be easy to do shock as well.

So for all those ships that suffer shock, most notably maulers - I think they could have a weapon trait called "Shock #". When a weapon like this is fired, you have to make a CQC - if failed you suffer a number of impulse crits equal to the # of the shock.

I realize that in SFB you actually totaled up shock over turns - it wasn't instant - however in SFB you also had a bonus to your first HET (or two), while in ACTA its far less reliable (but no book keeping). So I figured the insta crit with Shock was also fitting.

-Tim
User avatar
Dal Downing
Commander
Posts: 665
Joined: Tue May 06, 2008 1:43 pm
Location: Western Wisconsin

Post by Dal Downing »

If you want to add shock for maulers you should keep it simple. Jet say that when a condition occurs that would result in shock just give the unit 5 automatic critical hits one in each location which would 5 damage points + the bonus damage hits from the table.

Before anyone says that's to harsh remember you could use the all hands on deck to attempt to repair all 5 critical locations.
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
User avatar
Sgt_G
Commander
Posts: 542
Joined: Sat Oct 07, 2006 2:53 pm
Location: Offutt AFB, Nebraska

Post by Sgt_G »

Why would five critical hits = five damage points?
Garth L. Getgen
Image
Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
User avatar
Dal Downing
Commander
Posts: 665
Joined: Tue May 06, 2008 1:43 pm
Location: Western Wisconsin

Post by Dal Downing »

Sgt_G wrote:Why would five critical hits = five damage points?
Because a critical "hit" counts as a solid hit (1 Damage) and then in addition you roll on the System Table. I said ignore the system roll and just give everything an increase of 1 critcal score.

And before you ask failing a HET states you simply advance the critical score by one per each additional 45 Degree Turn attempted. So in that case it is not a hit per se.
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
User avatar
Sgt_G
Commander
Posts: 542
Joined: Sat Oct 07, 2006 2:53 pm
Location: Offutt AFB, Nebraska

Post by Sgt_G »

Just wanted to make sure you're not adding the "Critical Score" as part of extra damage, based on the bad example on page 8.
Garth L. Getgen
Image
Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
Post Reply