Distance 0
Moderators: mjwest, Albiegamer
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USS Enterprise
- Lieutenant Commander
- Posts: 376
- Joined: Fri Feb 27, 2009 11:12 pm
- Location: Vulcan
Distance 0
So, I know you determine what shield is hit based on who entered the hex first (I must admit this rule confused me for a few minutes) but how do you determine which weapons can fire? Or are all weapons able to fire at range 0?
"The good of the many outweighs the good of the few"
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"Since my customary greeting would seem entirely self serving, I will simply say good luck."
"Live long and Prosper."
- Bolo_MK_XL
- Captain
- Posts: 835
- Joined: Tue Jan 16, 2007 10:00 pm
- Location: North Carolina
You have to determine which shield on your ship will be hit when your opponent fires, then weapons that can fire through that shield are in arc --
Or back move back the last ship to move (if both did), determine the arcs available at range 1 ---
If a weapon doesn't have a facing/arc at range 1, it won't have facing/arc at range 0 -----
Or back move back the last ship to move (if both did), determine the arcs available at range 1 ---
If a weapon doesn't have a facing/arc at range 1, it won't have facing/arc at range 0 -----
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USS Enterprise
- Lieutenant Commander
- Posts: 376
- Joined: Fri Feb 27, 2009 11:12 pm
- Location: Vulcan