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USS Enterprise
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Post by USS Enterprise »

So, I know you determine what shield is hit based on who entered the hex first (I must admit this rule confused me for a few minutes) but how do you determine which weapons can fire? Or are all weapons able to fire at range 0?
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Bolo_MK_XL
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Post by Bolo_MK_XL »

You have to determine which shield on your ship will be hit when your opponent fires, then weapons that can fire through that shield are in arc --

Or back move back the last ship to move (if both did), determine the arcs available at range 1 ---

If a weapon doesn't have a facing/arc at range 1, it won't have facing/arc at range 0 -----
USS Enterprise
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Joined: Fri Feb 27, 2009 11:12 pm
Location: Vulcan

Post by USS Enterprise »

That makes sense, thanks :)
"The good of the many outweighs the good of the few"

"Since my customary greeting would seem entirely self serving, I will simply say good luck."

"Live long and Prosper."
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