Loss of Marines when ship is damaged?
Moderators: mjwest, Albiegamer
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ecs05norway
- Lieutenant JG
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Loss of Marines when ship is damaged?
Interesting question came up during a recent game.
We had a ship that was pretty much shattered -- every box destroyed except for Frame. The opponent declared that he wanted to try to capture it...
would this ship still have its full Marine complement available? Or would they have taken damage as well at some point along the way?
We had a ship that was pretty much shattered -- every box destroyed except for Frame. The opponent declared that he wanted to try to capture it...
would this ship still have its full Marine complement available? Or would they have taken damage as well at some point along the way?
Indeed. There is no rule saying that.
Losing boxes on a shipcard represents losing the capability and things being inoperative more than anything else (it's why they can be repaired; tough to do if they were outright destroyed). The marines and the rest of the crew are assumed to be fine, until or unless the whole ship goes boom.
Admittedly an abstraction, but FedCom abstracts a lot of things in the interest of speed.
Tracking individual crew units, etc., would take a lot more rules and just slows things down. That kind of rules crunch is for SFB.
Losing boxes on a shipcard represents losing the capability and things being inoperative more than anything else (it's why they can be repaired; tough to do if they were outright destroyed). The marines and the rest of the crew are assumed to be fine, until or unless the whole ship goes boom.
Admittedly an abstraction, but FedCom abstracts a lot of things in the interest of speed.
Tracking individual crew units, etc., would take a lot more rules and just slows things down. That kind of rules crunch is for SFB.
- Steve Cole
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And how does the mechanism of ACtA apply to Federation Commander?
The SFB reference makes sense, as it is a frequent source of confusion on some "phantom memories" of Federation Commander rules that don't exist. But I really doubt anyone is confusing ACtA rules and Federation Commander rules.
The SFB reference makes sense, as it is a frequent source of confusion on some "phantom memories" of Federation Commander rules that don't exist. But I really doubt anyone is confusing ACtA rules and Federation Commander rules.

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ecs05norway
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I find it a valid evidence supporting the argument that, perhaps, there OUGHT to be rules for losing Marines through combat in Federation Commander.mjwest wrote:And how does the mechanism of ACtA apply to Federation Commander?
The SFB reference makes sense, as it is a frequent source of confusion on some "phantom memories" of Federation Commander rules that don't exist. But I really doubt anyone is confusing ACtA rules and Federation Commander rules.
Nah, it doesn't really fit into the overall scheme of Federation Commander.ecs05norway wrote:I find it a valid evidence supporting the argument that, perhaps, there OUGHT to be rules for losing Marines through combat in Federation Commander.
Besides, even in SFB, the loss of marine units is fairly minor. It is more window dressing than anything else, and Federation Commander tried to avoid window dressing like that.

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- Steve Cole
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- Savedfromwhat
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I agree, but there needs to be an update on the Mobile Base X-ray Scenario. I will check when I get home, but I believe that the Romulans MUST capture the base to win, which is not possible in Federation Commander as the Romulan ship in the scenario has one transporter and less marines than the base.
It works in SFB as you can kill marines. Not so much in FC.
It works in SFB as you can kill marines. Not so much in FC.
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ecs05norway
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Even the original SFB rules were not that destructive towards either crew or Marines. A ship had to be pretty well shattered before its personnel began to take serious casualties.
There is a reason for this.
Remember that damage to ships is mainly a loss of function of the damaged part. A Hull hit means that your bowling alley or mess hall does not work any more. Perhaps your swimming pool has sprung a leak, to the great delight of your damage control people
A 'phaser' hit is perhaps a power surge damaging the control systems; perhaps a 'photon' hit is damage to the containment field coils around the conduits that bring the antimatter to the photon tubes. A 'bridge' hit is the flashes and bangs that knock out their instrument panels, just like on the TV series.
Only 'Frame' hits necessarily represent actual damage to the spaceframe itself. Maybe then 'frame' hits could destroy Marines, but it's a long shot. It's perhaps best we leave things as they are!
There is a reason for this.
Remember that damage to ships is mainly a loss of function of the damaged part. A Hull hit means that your bowling alley or mess hall does not work any more. Perhaps your swimming pool has sprung a leak, to the great delight of your damage control people
A 'phaser' hit is perhaps a power surge damaging the control systems; perhaps a 'photon' hit is damage to the containment field coils around the conduits that bring the antimatter to the photon tubes. A 'bridge' hit is the flashes and bangs that knock out their instrument panels, just like on the TV series.
Only 'Frame' hits necessarily represent actual damage to the spaceframe itself. Maybe then 'frame' hits could destroy Marines, but it's a long shot. It's perhaps best we leave things as they are!

Just for the sake of argument, the rule from SFB says that you lose a marine unit when you take 50 points of damage, then lose another every 10 points of damage after that. However, the last two marine units cannot be killed using this mechanism.
Yes, it would have an effect, but there are ways to mitigate it in SFB using Commanders' Options and militia, so it isn't that great of an effect. In Federation Commander, there are no such options. As such, not having a similar rule makes sense by ignoring that whole set of window dressing.
Yes, it would have an effect, but there are ways to mitigate it in SFB using Commanders' Options and militia, so it isn't that great of an effect. In Federation Commander, there are no such options. As such, not having a similar rule makes sense by ignoring that whole set of window dressing.

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