mojo_billbo wrote:Time for Captain Jack to split up the credits, get a drink and a quick meal, and head back to the E3 before something bad happens....
[Okay... after food expenses and insanely expensive drinks, I'd say you're ahead 200 credits each after all this dust has settled. (I was going to say 250, but this place is literally a racket.)]
[Captain Jack: You can go to the hospital to discuss the situation with Marcus in person or else go back to the E3 and leave him to his own devices. Your call!]
Skexis wrote:Skexis looks around for a dealer who sells things in the vein of the dagger, someone who could know something about it.
[Skexis-- you now have pocket change amounting to 200 credits. Congrats! You're not broke anymore!]
The first place you see is some sort of pawn shop.
You tell the proprietor that you'd like to sell a fancy dagger and he seems interested... until you pull it out to show it to him. After that, he says he's not interested... and says that he's got some other clients to attend to. He then turns and starts to head towards a human on the other side of the store.
paul wrote:Marcus will call his 2 companions and fill them on what has transpired in the medical facility. He will suggest they wait until this employeer is mobile, bring him to Muankaal's ship to debrief him and perhaps offer him a ride off world to escapr from his would be assailants.
The human doctor at the clinic assures you that he'll be up and about well before Muankaal plans to ship out of here.
If Skexis has no luck with another dealer, he'll eat and head back to the ship for some shut-eye. Maybe Muankaal will be interested in the dagger. If not, Skexis has something to personalize his bunk.
Skexis wrote:If Skexis has no luck with another dealer, he'll eat and head back to the ship for some shut-eye. Maybe Muankaal will be interested in the dagger. If not, Skexis has something to personalize his bunk.
[Based on the above... GM rules that a Streetwise roll is required to find a decent dealer... and a reaction roll will be required to get any information out of him and/or a sale. A miss on the Streetwise roll will count as a reaction penalty with the dude that Skexis manages to find.]
Skexis tries to find a dealer in this bewildering maze of smugglers, thugs, and riff raff. [Missed by 3... knocks a 13 down to a 10... result is a neutral reaction.]
Okay, you went to another pawn shop type place. The proprietor looks at the knife, asks you a few questions about it, but says he doesn't know anything about fancy knives and just isn't interested in buying it.
Jeffr0 wrote:
[Captain Jack: You can go to the hospital to discuss the situation with Marcus in person or else go back to the E3 and leave him to his own devices. Your call!]
Captain Jack goes to the hospital to check on Marcus and discuss this briefly with him before returning to the E3.
Marcus says,"You were stabbed in alley way. Lucky we got to you when we did. The doctors patched you up. You probably should jump planet...some bad looking guys in robes came into the operating room whom I don't think were confused as to when visit hours were...seeme d they wanted to make sure you were dead...I convinced them it'd be in there best interest to leave."
paul wrote:Marcus says,"You were stabbed in alley way. Lucky we got to you when we did. The doctors patched you up. You probably should jump planet...some bad looking guys in robes came into the operating room whom I don't think were confused as to when visit hours were...seeme d they wanted to make sure you were dead...I convinced them it'd be in there best interest to leave."
He rubs his temples. "They got to me. I knew they were after me. Good Lord, they never give up. I was sure I had lost them on Toltec III."
He looks at Marcus and then recognizes him...
"Wait... you guys were at the tavern.... Did you go to the lockbox, then...?
Marcus looks at the Jack and Skexis,"Nice....Well at least he didn't get killed." thumbing at the patient. "Who were thsoe guys coming after you? And what was in the package?"