The rules aren't as clear as I'd like, so, I'm making a few assumptions on Andro Energy Modules:
1) The PA panels are always active
2) The PA panels do not cost energy to use (unlike ship PA panels)
3) If hit, the PA panels absorb damage normally and then internals are scored.
Is that right?
Energy Module?
Moderators: mjwest, Albiegamer
Yes, that is correct.
The "don't cost energy to use" because the internal power systems and internal structure are just assumed. (That's why it takes 12 points of damage to destroy a PA panel on an energy module, instead of just 1 point.)
Also, if a PA panel is destroyed, any energy it is holding is immediately released as internal damage (to the energy module).
The "don't cost energy to use" because the internal power systems and internal structure are just assumed. (That's why it takes 12 points of damage to destroy a PA panel on an energy module, instead of just 1 point.)
Also, if a PA panel is destroyed, any energy it is holding is immediately released as internal damage (to the energy module).

Federation Commander Answer Guy
Rule (5V2a2) - "It takes twelve points of internal damage to destroy a power absorber panel on an energy module."
It's not allocated damage, it just hapens automatically when 12 points of damage are scored. Remember the PA panels are the only 'system' that the Module has, at least in game terms anyway.
It's not allocated damage, it just hapens automatically when 12 points of damage are scored. Remember the PA panels are the only 'system' that the Module has, at least in game terms anyway.

