Hello forum!
My wife and I just recently started playing Federation Commander (we did play SFB a long time ago). We're very interested in playing with minatures on a hex-less map but are confused about this rule:
(1F2) If you cancel a point of movement, leave the ship where it is and rotate the miniature around the center post (stand) to the point where its cross-section is parallel to the next mark on the turn guage.
We don't really understand what this means.
Is it forcing a turn on the ship even if the ship didn't want to turn?
Does this mean a heading change can happen really fast just by slowing a ship down almost like a HET?
Does the heading really change if the base isn't changing direction?
Is the rotation clockwise or counterclockwise?
Lastly, perhaps this is just part of a turn if the ship wants to turn without moving?
Thank you for any clarification or direction to a resource where I should be looking!
Newbie rules question about miniatures movement (1F2)
Moderators: mjwest, Albiegamer
