Looking to start a new PBEM game soon. If anyone's interested, let's decide what to play.
Down the Battleship: 1 BB vs many smaller ships. Size dependent upon the number of players.
Destroyer Tournament: Tournament of destroyers. Rankings will be based on BPV with highest BPVs facing off and so on to the lowest BPV facing each other. If odd number of players, lowest BPV gets the bye, and best loser continues as necessary
Frigate Free for All: Frigate melee. Who will be the last one standing
Fleet Battle: Huge fleets face off. There'll be two sides. Each side's BPV evenly split between allies if more than two players.
Dreadnoughts at War: Each player has 1 Dreadnought on a fixed map. One player has 1 Dreadnought and 1 Starbase (lesser base if fewer players). Can the attackers destroy the base?
New PBEM game starting soon
Moderators: mjwest, Albiegamer
They all sound like fun, but before you get started - have you considered the ramifications of a multi-player, PBEM game?
Assume 4 players....
Everytime a break point is met, you have to wait for three other players to rebid.. then if either of them perfrms an action that causes a break point - you have even more rebids.
In order to keep the game moving, you'll have to insure that you have responsive players as any delay in response to a break condition will drag the game out.
Another facotr is number of ships involved. The more ships, the more break points will generated.
Turns... Accelerations... Decelerations... moving into break point range... etc.
None of these are insurmountable, just be aware of them and take steps to mitigate the detrimental effects.
Assume 4 players....
Everytime a break point is met, you have to wait for three other players to rebid.. then if either of them perfrms an action that causes a break point - you have even more rebids.
In order to keep the game moving, you'll have to insure that you have responsive players as any delay in response to a break condition will drag the game out.
Another facotr is number of ships involved. The more ships, the more break points will generated.
Turns... Accelerations... Decelerations... moving into break point range... etc.
None of these are insurmountable, just be aware of them and take steps to mitigate the detrimental effects.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Oops...I forgot to mention that we'll be using Squadron Rules.
http://www.starfleetgames.com/pbemgames ... c/11fc.htm
Therefore, there won't be any break points. SITREPs will be released at the end of each impulse.
http://www.starfleetgames.com/pbemgames ... c/11fc.htm
Therefore, there won't be any break points. SITREPs will be released at the end of each impulse.
