What is Negative Tractor?
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- Maxwell Luther
- Lieutenant JG
- Posts: 71
- Joined: Wed Apr 10, 2013 10:16 pm
What is Negative Tractor?
I keep seeing this referenced in the rulebook, but can't find any explanation for what it is. What exactly is Negative Tractor?
Negative tractor is the power applied to couteract an opponents tractor beam.
If your opponent attempts to tractor you (by applying a oint of energy into his tracotr beams), you can counteract / prevent that by applying a point of negative tractor.
He then applies a second point of tractor...
You can apply a second point of negative tractor...
He can then up the ante by going to 3 points of tractor energy...
And so on.
Until one or the other gives up or runs out of power.
the end result is that your opponent must apply at least one point more power into his tractors than you have applied to counter-act them.
If your opponent attempts to tractor you (by applying a oint of energy into his tracotr beams), you can counteract / prevent that by applying a point of negative tractor.
He then applies a second point of tractor...
You can apply a second point of negative tractor...
He can then up the ante by going to 3 points of tractor energy...
And so on.
Until one or the other gives up or runs out of power.
the end result is that your opponent must apply at least one point more power into his tractors than you have applied to counter-act them.
Last edited by Scoutdad on Wed Jun 12, 2013 12:44 pm, edited 1 time in total.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
One more thing about negative tractor: It's persistent.
If you get into a tractor auction situation during Impulse 2 and end up applying, let's say 4 points of negative tractor to counteract the tractor attempt... you still have negative tractor later on.
Say you opponent manuevers a second ship adjacent to you on Impulse 8. At this point, he must apply 5 points of power into his tractor to even get a lock-on, as you are already under the effects of 4 points of negative tractor.
Of course, it all goes away at the end of the Turn. It doesn't carry from turn to turn.
If you get into a tractor auction situation during Impulse 2 and end up applying, let's say 4 points of negative tractor to counteract the tractor attempt... you still have negative tractor later on.
Say you opponent manuevers a second ship adjacent to you on Impulse 8. At this point, he must apply 5 points of power into his tractor to even get a lock-on, as you are already under the effects of 4 points of negative tractor.
Of course, it all goes away at the end of the Turn. It doesn't carry from turn to turn.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
Yeah, I have to admit that "negative tractor" is introduced late in (5D6a), instead of at first opportunity. That said, "negative tractor" is just what they call it when a tractored ship "expend[s] as many of its available Energy Points as the owner wishes".
The important points to keep in mind about negative tractor, are:
- It does not use a tractor.
- Any energy use persists for the rest of the turn.
- A tractoring ship must expend one more point than there is negative tractor to actually tractor the ship.
The important points to keep in mind about negative tractor, are:
- It does not use a tractor.
- Any energy use persists for the rest of the turn.
- A tractoring ship must expend one more point than there is negative tractor to actually tractor the ship.

Federation Commander Answer Guy
- Maxwell Luther
- Lieutenant JG
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- Sneaky Scot
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- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire

