Ship availability?
Moderators: mjwest, Albiegamer
Ship availability?
I would like to know if the Free Traitor or the Slaver are available for use in Middle Years era games?
Last edited by Mike on Sun Jun 30, 2013 1:18 am, edited 1 time in total.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
Re: Ship availability?
This is directly answered in Briefing #2. See the last paragraph of (7E) for the answers.Mike wrote:I would like to know if the Free Traitor or the Slaver are available for use in Middle Years era games?
(Spoiler alert: The answer to both is, "Yes.")
Last edited by mjwest on Sun Jun 30, 2013 5:37 am, edited 1 time in total.

Federation Commander Answer Guy
Well, for the most part Orion Pirates didn't really start operating until extremely late in the Early Years period. At that point they used very early versions (precursors, really) of the later CR and LR designs.Mike wrote:Another pirate related question.
What kind(s) of ships would Early Years pirates (both Orion and non-Orion) have used?
Prior to that, non-Orion pirates were generally what would be encountered. Most of those were more of the "ethically challenged merchant" strain than pure organized Pirate Organizations. In most of those cases, they simply used up-gunned civilian craft. No one really made purpose-built pirate ships until the Orions built an infrastructure to make it work.

Federation Commander Answer Guy
EY Pirates
We've been using a mix of Rigellian and Orion craft as "pirates."
One problem is that the small and large freighters are too fast for most warships (at Fleet Scale), as they have no energy requirements except for movement, and can maintain 16+1 (Speed 20) and Speed 24 pretty much indefinitely, which is typically faster than most EY warships can maintain and still fire weapons.
One problem is that the small and large freighters are too fast for most warships (at Fleet Scale), as they have no energy requirements except for movement, and can maintain 16+1 (Speed 20) and Speed 24 pretty much indefinitely, which is typically faster than most EY warships can maintain and still fire weapons.
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Re: EY Pirates
You need to reduce the EY Freighters Power by a third and drop their max Speed to 8 to make freighters work in the Early Years. They could still do 8+1 for a max speed of 16.rfeceo wrote:We've been using a mix of Rigellian and Orion craft as "pirates."
One problem is that the small and large freighters are too fast for most warships (at Fleet Scale), as they have no energy requirements except for movement, and can maintain 16+1 (Speed 20) and Speed 24 pretty much indefinitely, which is typically faster than most EY warships can maintain and still fire weapons.
-Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
Yeah, I had proposed (to our group) doubling their move cost, but we haven't actually used that yet.
Our recent campaign convoy raids have all had Tholian PCs as the raiders, and they can run down nearly anything, or "Y" class frigates or destroyers which can generally fire enough weapons at speed 24 to wound a freighter and force it to slow down. Or the patrol/escort is sufficient enough to defeat the raider, or there is no escort, so its been largely moot for our purposes.
Our recent campaign convoy raids have all had Tholian PCs as the raiders, and they can run down nearly anything, or "Y" class frigates or destroyers which can generally fire enough weapons at speed 24 to wound a freighter and force it to slow down. Or the patrol/escort is sufficient enough to defeat the raider, or there is no escort, so its been largely moot for our purposes.