Agreed! See it happens.storeylf wrote:I've been musing about this, these are just my thoughts so far. They do not necessarily provde what some want, or even balance the game (playtesting needed for that). Either SVC or Matt may be dead set against these thoughts. As noted before I really think SAs need to be more reliable, so in the following I'm assuming a target 6+ for most SAs.
I like the fire before movement concept. But, because the position of the firing ship will change from where the drones were launched, there will have to be a marker placed so that range can be determined after movement. I am going to incorporate this into my playtest today. I am also doing drones as Multi-hit 6.storeylf wrote:Whilst I don't mind markers I don't like record keeping in a game like ACTA - record keeping is what FC/SFB does (and I do play FC a lot, its not like I'm against record keeping per se). Markers I can handle, e.g a drone 6 marker to show 6 drones are attacking a ship, but I'd really rather not get into recording who launched what etc. A bit like SAs - we place markers to show what SA and use mini dice against a ship to show Shield boost.
The more I think about it the more I do like the idea of declaring drone fire before movement. I do prefer the ACTA mentailty of minimise things across a turn for what is meant to be a simple fast playing game.
I'm not play testing plasma today. Next time we play. But plasma with the multi-hit D6 and killing entire Damage dice versus reducing damage is unnecessary. Plasma-X does this much damage based on range to target after movement. Then, the weapons whittle it down, then it hits and does X-amount of damage after it hits. And if IDF is going to be easier to achieve, it'll balance out.storeylf wrote:In FC There are 2 main ways of avoiding plasma. Run away or shoot them down.
Note that simply going fast is not the same here, whilst you can avoid drones by going fast directly at them, that simply results in you getting hit harder against plasma. With plasma you will nearly always be running away at speed.
So, this is the way I see the Turn Sequence:
Initiative Phase
Drone Launch Phase
Movement Phase
Plasma Fire Phase
Plasma Fire Phase/Defensive Fire Phase
Offensive Fire Phase
End Phase
The Drone Fire Phase should only take seconds. Take your drone markers place them on the target, Take your ship marker and place it under the ship Stand.
For the playtest today, I am using the ships from the core rulebook, plus the F6, D5W since the Klingons came up short in the core rule book. All ships are FC damage divided by 2, divided by 3 for crippled score. Shields are averaged and the on a separate set averaged multiplied by 1.5. Turn scores are A=3, B=4, C=5, D=6, all turns are 45'. Armor trait was added to the OCL.
Weapons are three range brackets, damage averaged over range bracket divided by 2. This makes Disruptor 3 damage to 2", 2 damage to 15", 1 damage to 24". It's all on the combat chart. Don't need fingers or toes to adjust for range or kill zones. Phasers are still precise. For this play test I'm throwing out devastating, but as I have said previously, I'm not convinced devastating needs to go.
Okay, so here are the questions the play test must answer.
1. Is the game still fast and easy?
2. Do the ships feel balanced?
3. Are ships going to need the multiplied shields?
4. With more damage being inflicted, do you really need the Devastating trait?
5. In the opinion of the players did it feel right compared to FC/SFB.
Dal has stated that we shouldn't worry about future empires or tech. I heartily disagree. I communicate with several of the playtest groups, and there are problems not only incorporating future empire tech, but haven't even gotten the Tholians to work right. With re-statting to a baseline the Tholians and every empire in the SFU will fit like a glove with minimal special ruling. And I do have to caution about special ruling, do it to much and it over complicates an easy game.
Example: Bolt Action, it's an easy game. But people refer to it as the game of exceptions. There are special rules for everything. It's extremely difficult to cheat sheet the game because of all the special rules.
Full report after the game.
Bob
