Slip / Turn Markers

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McGanger
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Slip / Turn Markers

Post by McGanger »

Not really a rules question, but there is no "Etiquette" topic.

Do you remove the Slip / Turn markers after the respective mode is fulfilled to cut down on clutter, or leave them on the board to avoid disagreements?
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Scoutdad
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Post by Scoutdad »

We typically leave them on the board.
Not to prevent disputes, but because we know they'll soon be needed again.
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Mike
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Post by Mike »

Tony's idea is a good one. If the counters stay out there they are more likely to be used and not forgotten.

We typically remove ours, especially if there are a lot of things on the map.

Six of one, half a dozen of the other.

Oh yeah, one more thing. We use the POT/POS combination method. That cuts the number of those "on map record keeping" counters in half except in unusual circumstances.

See
http://www.starfleetgames.com/federatio ... ht=pot+pos
Mike

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Steve Cole
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Post by Steve Cole »

They are a player convenience, and each player can use them or not as he wishes.
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Spacecowboy87
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Post by Spacecowboy87 »

We pull ours to avoid clutter, and God help the poor sap who forgets to put them back down again :x He (or she) will get a stern scolding :wink:
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McGanger
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Post by McGanger »

Thanks Guys

Mike: I will certainly give that a try. Makes bookkeping the turn mode during deceleration easier too.
Alle Kunscht isch umsuscht, wann n'Engel iis Zuendloch bruenzelt - all craft is moot when an angel pisses in your touchhole
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Mike
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Post by Mike »

Please post back to let me (us) know how it works for you. Others have told me that they really liked the system. To be fair, one other person said he didn't see any benefit to it.

Still, I'd like to know your impression after trying it.
Mike

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McGanger
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Post by McGanger »

Will do
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Klingon of Gor
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Post by Klingon of Gor »

It depends. If a slip/turn mode is long since satisfied, then we may very well take the markers up, especially if it's an open board, and we expect to be putting down new boards as things move along. If it's a single ship duel, then we are more likely to take markers up if they are simply obsolete. if there are multiple ships on a side, then it's probably better to leave them down so as to keep track of everyone's slip and turn modes. One example would be a squadron game where one ship has had to drop out of formation on account of serious damage. We'll need to keep track of him separately, and he may very well be moving at a different speed from the rest of his squadron. So his slip and turn markers likely need to stay on the board.

IN general, I prefer to leave the markers on the board until the relevant ship executes a new slip or turn, but in specific cases the markers can become bunglesome or pointless.
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