During what phase can you drop a Tractor Beam, other than just not paying to continue the Tractor Beam at the beginning of the Turn?
I can't seem to find this in the rules. If there's no 'official' answer, I'm going to just throw it under the "Other Functions Phase" where you activate the Tractor, and just do it during the Impulse.
The reason I'm asking is that I'm moving the ships across the board in a scenario I'm working on and I'm doing an Emergency Transporter Evacuation of a towed ship and I want to drop the towed ship after the Crew is transported off. Otherwise I'm towing an empty ship for the rest of the Turn, for no good reason.
Any ideas?
When can you drop a Tractor Beam?
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Captain Nebula
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When can you drop a Tractor Beam?
Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle.
Rule (5D5) specifically states "[t]he object is then tractored, and will for the remainder of the turn move along with the ship holding it unless ... the tractor is released in the Other Functions Step (1E2e) [losing any power] ..."
Rule (5D6) states "[t]he ship [being tractored] is then treated as an object being towed (above) except as follows ..." None of the exceptions apply to this particular issue.
Long story short, yes, you can release a tractor to a ship in the Other Functions Step (1E2e).
Rule (5D6) states "[t]he ship [being tractored] is then treated as an object being towed (above) except as follows ..." None of the exceptions apply to this particular issue.
Long story short, yes, you can release a tractor to a ship in the Other Functions Step (1E2e).

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Captain Nebula
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Captain Nebula
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