1. Suppose on Impulse 3 of a Turn a ship does an emergency evacuation to another ship and all of its crew leaves. What happens to that ship for the remainder of the Turn? Does the player who was controlling it continue to control it?
2. Suppose the player who had control of the ship does not elect to self-destruct the ship at the end of the Turn in which an emergency evacuation occurred. Does that player continue to control that crewless ship for the next Turn? If so, can this player self-destruct the ship at the end of any Turn thereafter in which he still maintains control?
3. Is an abandoned ship controlled by any particular player (e.g. original owner, last one who captured it, etc.)? As a follow-up, if a ship is abandoned on a particular Turn, set to self-destruct at the end of that Turn, and is captured by another player on that same Turn, is the destruction cancelled?
Who controls a crewless ship?
Moderators: mjwest, Albiegamer
Who controls a crewless ship?
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
- Steve Cole
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I don't know that a specific rule covers this, but what I would say is that nobody controls an empty ship. For the turn of evacuation it flies straight ahead, and after that it goes nowhere. It doesn't fire weapons or take any other action. Shields would be down as part of the evacuation and stay down.
Assuming for some reason you did not set the self destruct you cannot activate it later without reboarding the ship.
Assuming for some reason you did not set the self destruct you cannot activate it later without reboarding the ship.
The Guy Who Designed Fed Commander


I had to do a search, but found the answer to my other question: Can capturing a ship prevent self-destruction?
JimDauphinais wrote:
If the ship is captured by the attacking marines during the Marine Combat Phase (1E3c) of that turn, will it prevent the subsequent Self-Destruction (3E3) of that ship at the end of the turn?
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Mike West wrote:
Let's go with, "Yes."
If you have captured the ship then you control it (within the limits given in the rules). Stopping the self-destruct in such case seems completely reasonable.
Fail to capture, however, and the marines on that ship are destroyed with the ship.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.