Escape pods
Moderators: mjwest, Albiegamer
Escape pods
Do SFU ships have them?
No. At least, none of the deck plans to date have them.
And think about it for a moment: if a ship explodes, other ships in the area can take damage. Under the old rules, a chain-reaction could take out a whole squadron of ships. How likely would it be for escape pods survive that?
And think about it for a moment: if a ship explodes, other ships in the area can take damage. Under the old rules, a chain-reaction could take out a whole squadron of ships. How likely would it be for escape pods survive that?
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
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Remember that shuttles can carry ten crewmen, or stuffed with twenty crewmen, or even double-stuffed with thirty crewmen. Life support will run out quickly, however, so there'd better be a planet or another ship nearby to land on.
One thought I had was that the turbo-lift cars could maybe be used as life pods. Five or six people can comfortably ride the turbo-lift without invading each other's personal space, so I figure one car might hold ten or twelve crewmen when used as a life pod. It would not, obviously, be warp-capable and probably could not survive atmospheric entry.
The Free Trader deck plans don't show escape pods, but as I'm in the early stages of drafting the APT plans, I shall see if I can cram a pod or two on Deck Four (where most of the life-support equipment will be).
One thought I had was that the turbo-lift cars could maybe be used as life pods. Five or six people can comfortably ride the turbo-lift without invading each other's personal space, so I figure one car might hold ten or twelve crewmen when used as a life pod. It would not, obviously, be warp-capable and probably could not survive atmospheric entry.
The Free Trader deck plans don't show escape pods, but as I'm in the early stages of drafting the APT plans, I shall see if I can cram a pod or two on Deck Four (where most of the life-support equipment will be).
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
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>So, it can be assumed that most ships have escape pods for at least a normal compliment of a crew and passengers.
I would not say that for normal size ships (destroyers, cruisers). There is no SFU data to support such a theory. Nothing says they do not, but they have never been seen on any Trek deck plans I have seen. SFB has elaborate rules for evacuating the crew by shuttle and transporter, but no mention of escape pods. That said, if you want to assume your ship does, knock yourself out. Most RPGs are small groups of people so you're talkign about workboat versions of gunboats or skiffs which have escape pods.
Now, single-seat fighters have escape pods like an F111 does in real world.
>Are they warp capable, so they can escape explosions?
The ones for PFs just have little thruster jets that push them away from the gunboat. As for escape pods from ships, no data says such things exist but I don't see any likelyhood of warp power.
>Do escape pods have suspended animation capability? In the vastness of space, I think that is reasonable.
Again, no data for destroyers/cruisers having such pods at all. Gunboat and fighter escape pods do not have any kind of suspended animation. You just play solitaire on your gameboy until the rescue ship turns up.
I would not say that for normal size ships (destroyers, cruisers). There is no SFU data to support such a theory. Nothing says they do not, but they have never been seen on any Trek deck plans I have seen. SFB has elaborate rules for evacuating the crew by shuttle and transporter, but no mention of escape pods. That said, if you want to assume your ship does, knock yourself out. Most RPGs are small groups of people so you're talkign about workboat versions of gunboats or skiffs which have escape pods.
Now, single-seat fighters have escape pods like an F111 does in real world.
>Are they warp capable, so they can escape explosions?
The ones for PFs just have little thruster jets that push them away from the gunboat. As for escape pods from ships, no data says such things exist but I don't see any likelyhood of warp power.
>Do escape pods have suspended animation capability? In the vastness of space, I think that is reasonable.
Again, no data for destroyers/cruisers having such pods at all. Gunboat and fighter escape pods do not have any kind of suspended animation. You just play solitaire on your gameboy until the rescue ship turns up.
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