I've been a fan of Lyrans since I first saw them way back when a certain SFB based video game (that was awesome) came out.
I've used them in SFB where the rules are... complicated... to say the least; and now I've just read through their rules for FedCom.
Whoa! Feels like a completely different weapon just from reading. I've got to say, though, that thematically I love it. They actually appear to work like *expanding* sphere generators now instead of insta-bubble generators. That said, it seems the FedCom version is a burst (no duration) that only seems to have a radius of 1? Did I get that right?
So I guess my main question is (for all you Lyran players): how do they play out compared to the traditional ESG? I haven't had the chance to find out first hand yet, and I'm a bit concerned about their effectiveness versus fighters/shuttles - something I used to scoff at. With a range of only adjacent hexes, the fighters are already close enough to completely maul you. Ramming attacks also seem like they'd be far more difficult to manage as well.
Am I worried about nothing - or have ESG gotten the nerf bat?
Thanks for any thoughtful replies


