New Hailing Frequencies
Moderators: mjwest, Albiegamer
Hailing Frequencies for November is now available: http://www.federationcommander.com/News ... index.html
So is Communique #143 with the ISC Torpedo Dreadnought: http://www.federationcommander.com/Docu ... e-C143.pdf
So is Communique #143 with the ISC Torpedo Dreadnought: http://www.federationcommander.com/Docu ... e-C143.pdf
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
- Sneaky Scot
- Commander
- Posts: 484
- Joined: Thu Jan 11, 2007 11:28 am
- Location: Tintern, Monmouthshire
Thanks for Communique 143 - I have a question. The DNT was previously released as a combined ship card with the DNP, with a point value of 280 in squadron scale. I note the dedicated DNT ship card gives a point value of 270. Is one of the values in error, or did I miss something somewhere (which I don't rule out as a possibility)?
Nothing is quite as persuasive as a disruptor pistol on slow burn and a rotisserie......
- Dal Downing
- Commander
- Posts: 665
- Joined: Tue May 06, 2008 1:43 pm
- Location: Western Wisconsin
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
Seriously, the new ships were easy to do and in my current state of mental fuzziness they were at the edge of my brainpower. Easier to do them than screw up something more complex. And I just wanted to feel alive and doing ship cards is one of the best ways to do that.
The Guy Who Designed Fed Commander


I forgot to get the word out! Hailing Frequencies for December is now out: http://www.starfleetgames.com/federatio ... index.html
Communique #144 is also out with three new ships and a scenario: http://www.starfleetgames.com/federatio ... e-C144.pdf
Communique #144 is also out with three new ships and a scenario: http://www.starfleetgames.com/federatio ... e-C144.pdf
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
Question about (8CM132) Home A-Drone
The Klingon setup says they get 20 shuttlecraft plus two ZY fighters. The Designer's Notes says you calculated that 24 Klingon shuttles would give both sides a fighting chance at victory. I'm going to play it both ways, but should those references to the number of Klingon shuttles be in agreement? If so, which number?
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
24 Klingon shuttles should result in a Klingon victory, unless there were just absolutely ridiculous rolls (on either side). 20 Klingon shuttles results in a much fairer fight.
My calculations were based on 18 Klingon shuttles, as I thought the fighters would replace two shuttles, not be added to them. So, in theory, that means the Klingons might have a slight advantage. However, I also assumed the Klingons could move perfectly. (All surviving Klingon shuttles must end Turn #3 in the hex directly adjacent to Facing A of the planet. If that is delayed by even a single turn, the Klingons probably just lose.)
I now have lots of tactical observations I can make on this scenario!
My calculations were based on 18 Klingon shuttles, as I thought the fighters would replace two shuttles, not be added to them. So, in theory, that means the Klingons might have a slight advantage. However, I also assumed the Klingons could move perfectly. (All surviving Klingon shuttles must end Turn #3 in the hex directly adjacent to Facing A of the planet. If that is delayed by even a single turn, the Klingons probably just lose.)
I now have lots of tactical observations I can make on this scenario!

Federation Commander Answer Guy
The scenario runs 15 turns, but the Klingons have to hold the planet for eight turns. I presume that's eight consecutive turns, yes? So, they have to capture the planet by Turn 7 and must not lose control at all. If they fail either of those terms, they lose the game -- no need to play out to Turn 15. Yes? No??
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
Effectively, that is true. And, since the Feds can only contribute two shuttles and eight marine units to the fight, once the Klingon shuttles land, it is just ground combat to see what happens. Like I said before, the Klingons must get their surviving shuttles to the ground at the beginning of Turn #4 or they probably can't kill the defenders fast enough.

Federation Commander Answer Guy
Hailing Frequencies for March is now available: http://www.starfleetgames.com/federatio ... index.html
Communique #147 is also up: http://www.starfleetgames.com/federatio ... e-C147.pdf
Communique #147 is also up: http://www.starfleetgames.com/federatio ... e-C147.pdf
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
Hailing Frequencies for August is now available: http://www.starfleetgames.com/federatio ... index.html
Communique #152 is also out: http://www.starfleetgames.com/federatio ... e-C152.pdf
Communique #152 is also out: http://www.starfleetgames.com/federatio ... e-C152.pdf
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
Samantha only works on Fridays and Saturdays, so our schedule for getting out Hailing Frequencies and Communique is going to be a bit more erratic. However, we have now released Hailing Frequencies for April:
http://www.starfleetgames.com/federatio ... index.html
Communique #160 is also up: http://www.starfleetgames.com/federatio ... e-C160.pdf
http://www.starfleetgames.com/federatio ... index.html
Communique #160 is also up: http://www.starfleetgames.com/federatio ... e-C160.pdf
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Amarillo Design Bureau, Inc.
