I haven't used Romulan in a long time, and that was SFB, not FC, so I have a few questions about the cloaking device.
1. With the +4 range that direct-fire weapons face, does this mean that overloads can only target the cloaked vessel to an effective true range of 4 hexes (since it is modified to 8 hexes)?
2. Is the 50% (round down) damage adjustment applied per weapon or per volley? For example, if a ship at effective range 12 hexes (true range 8 hexes, +4 for cloak )were to hit with 4 disruptors (3 damage each) and 3 phaser-1s (for a lucky 3, 2, and 1 damage from the three), would the cloaked ship take 9 damage (all weapons combined and the total volley reduced by 50%, rounding down) or 6 damage (each weapon's damage reduced by 50%, rounding down then totaled into a volley)?
Cloaking Device: Questions on +4 range, 50% damage effects
Moderators: mjwest, Albiegamer
Thank you. A few clarifications with PPD and gatling phasers against cloaked targets.
1.1: The PPD still has to worry about true range 0-3 though, right? EDIT: forget about this one, I found the answer in 5P3f, point #2.
2.1: For the PPD, is each pulse--and even each element of each pulse--halved (rounding down) or is the sum of the pulses of a given weapon summed and then halved (rounding down)? If a PPD hits with 2 pulses doing 1+3+1 per pulse, does this do 0+2+0 total (rounding down each pulse) or 1+3+1 total (rounding down the total of the pulses of each weapon).
2.2: For a gatling phaser firing multiple shots against a cloaked target, is the damage of each shot halved (rounding down), or is the damage of all shots from the same gatling phaser summed and then halved (rounding down). Because a PH-3 never scores above 1 Damage, the former would mean gatling phasers are totally ineffective against cloaked targets while the latter would mean they are merely almost ineffective.
1.1: The PPD still has to worry about true range 0-3 though, right? EDIT: forget about this one, I found the answer in 5P3f, point #2.
2.1: For the PPD, is each pulse--and even each element of each pulse--halved (rounding down) or is the sum of the pulses of a given weapon summed and then halved (rounding down)? If a PPD hits with 2 pulses doing 1+3+1 per pulse, does this do 0+2+0 total (rounding down each pulse) or 1+3+1 total (rounding down the total of the pulses of each weapon).
2.2: For a gatling phaser firing multiple shots against a cloaked target, is the damage of each shot halved (rounding down), or is the damage of all shots from the same gatling phaser summed and then halved (rounding down). Because a PH-3 never scores above 1 Damage, the former would mean gatling phasers are totally ineffective against cloaked targets while the latter would mean they are merely almost ineffective.
