Entry Level / Demo version
Moderator: Albiegamer
Entry Level / Demo version
It has been pointed out to me that there is a:
'Cadet' version of SFB.
'First Missions' for Federation Commander
but...
NO trial version of ACTASF.
It has been discussed by various play testers before, but never implemented.
Mainly because ACTASF is (or was) so short and simple that just including the basic rules for movement, targeting, damage, damage, and Special Actions would almost be giving the game away.
It's a bit larger than that now, so we're looking at it again.
First thing is - we need a catchy name! ACTASF - the Demo Generation just doesn't sound right, so I need suggestions.
Second: ideas about what MUST be included beyond the basics:
4 Phases have to remain.
Movement has to remain, but can be trimmed down.
Combat:
I'm thinking just 2 (maybe 4 ships total) Federation CA / NCL and Klingon D7 / D5
That means Phaser/Photon/Disruptor/Drone are the only weapons needed
Special Actions: These are critical and need to be included, but which are REQUIRED?
No terrain rules
One basic scenario... probably 3 versus 3, as that is the lowest number per side that actually works properly.
Any thoughts / Comments / Suggestions?
'Cadet' version of SFB.
'First Missions' for Federation Commander
but...
NO trial version of ACTASF.
It has been discussed by various play testers before, but never implemented.
Mainly because ACTASF is (or was) so short and simple that just including the basic rules for movement, targeting, damage, damage, and Special Actions would almost be giving the game away.
It's a bit larger than that now, so we're looking at it again.
First thing is - we need a catchy name! ACTASF - the Demo Generation just doesn't sound right, so I need suggestions.
Second: ideas about what MUST be included beyond the basics:
4 Phases have to remain.
Movement has to remain, but can be trimmed down.
Combat:
I'm thinking just 2 (maybe 4 ships total) Federation CA / NCL and Klingon D7 / D5
That means Phaser/Photon/Disruptor/Drone are the only weapons needed
Special Actions: These are critical and need to be included, but which are REQUIRED?
No terrain rules
One basic scenario... probably 3 versus 3, as that is the lowest number per side that actually works properly.
Any thoughts / Comments / Suggestions?
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- Sgt Major Al Beddow
- Lieutenant JG
- Posts: 67
- Joined: Mon Nov 25, 2019 12:35 am
Re: Entry Level / Demo version
YAY!Scoutdad wrote:It's a bit larger than that now, so we're looking at it again.
ACTA Star Fleet Flight Academy... we need a catchy name! ACTASF - the Demo Generation just doesn't sound right, so I need suggestions.
Tony, I love the guidelines on demoing the game you sent to me. In it you suggested three of the same ship per player. Simple, only one set of ship stats to keep track of. I don't know how this would trim down the weapons included (do they need to utilize Drones?)Combat: I'm thinking just 2 (maybe 4 ships total) Federation CA / NCL and Klingon D7 / D5
A related thought from me on Demos.. I'm thinkin about what minis people would most commonly have from each empire that would work as a demo using the (soon to be) quickstart rules. Flights of three ships each fairly well matched 'even steven'. The idea is no one having to go out and buy ships just to run demos (like people who don't play Feds/Klingons).
Thanks
Al B.
- pixelgeek
- Lieutenant SG
- Posts: 137
- Joined: Sun Oct 08, 2006 3:17 am
- Location: Calgary, Alberta Canada
- Contact:
Re: Entry Level / Demo version
I don't think you need one. It is not as big a deal in the miniature gaming world. Miniature gamers would much rather have Quick Reference Sheets and video demos or at least battle reports.Scoutdad wrote:NO trial version of ACTASF.
I am at a loss to recall any games I have played in the last few years that had a demo version or if they did that I ever checked out.
The sales model is also much different. For ACTASF you buy a rulebook and then read it and if you like it then you buy minis. For board games you have a higher initial investment and you are in it once you buy.
If you want to spend some time to create promotional material that will help sell the game then I would do a good battle report. Video would be preferred but even a nice print version with some photos would be good.
Since the Powers That Be have requested it - it will happen.pixelgeek wrote:Should this be here or in the main ACTASF section?
As for location, since it needs to be developed first...
I put it here. That allows the people who are invested in the game (namely, ya'll - the play test staff) to have input.
One we are finished with Flight Academy - we can then post it in the regular ACTASF section.
Until then, we keep it in the family.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- pixelgeek
- Lieutenant SG
- Posts: 137
- Joined: Sun Oct 08, 2006 3:17 am
- Location: Calgary, Alberta Canada
- Contact:
Re: Entry Level / Demo version
Reload, Overload, Evasive Action, Tractors, All Power to EnginesScoutdad wrote:Special Actions: These are critical and need to be included, but which are REQUIRED?
I think that covers all the necessary ones.
Remove the damage control rules but reference them in a summary of what is in the full rules.
I was leaning towards:
Boost Energy to Shields, Reload, Overload, Take Evasive Action, All Power to Engines
Tractors are really only used for scenario most of the time. And since Flight Academy will only be 3 on 3 battles, I thought they might be a good place to trim some fat...
Boost Energy to Shields, Reload, Overload, Take Evasive Action, All Power to Engines
Tractors are really only used for scenario most of the time. And since Flight Academy will only be 3 on 3 battles, I thought they might be a good place to trim some fat...
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
I'm hoping that SVC will let me do a modified ship roster for the ACRASF Flight Academy product and remove the drones completely.
That would allow the removal of an entire phase: Long Range Drone Attack
and all seeking weapons completely.
Since using just Federation CA and the Klingon D7, we could then further reduce the weapons rules to just Phasers, Disruptors, and Photons.
If I cannot remove drones, then tractors will definitely stay.
That would allow the removal of an entire phase: Long Range Drone Attack
and all seeking weapons completely.
Since using just Federation CA and the Klingon D7, we could then further reduce the weapons rules to just Phasers, Disruptors, and Photons.
If I cannot remove drones, then tractors will definitely stay.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
Not totally true.Steve Cole wrote: A recent conversation about ACTA raised the point that in a 10 on 10 battle initiative isn't that important. In a 3 on 3 battle initiative decides the winner.
In a 3 on 3, initiative plays a bigger part than in a 10 on 10 battle, but it's by no means a sure thing.
We [Battlegroup Murfreesboro] prefer 5 or 6 a side as the minimum, but even 3 on 3 is workable - as long as you play the game.
Terrain (to break LOS) is necessary.
Maneuver is necessary... if you just go straight, fire, go straight again, fire again... then yes. Initiative will decide the winner every single time.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
