COMMENTS: Vulcan Conversion
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- Sgt Major Al Beddow
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COMMENTS: Vulcan Conversion
Okay, the Vulcan conversion is 'finished' but needs to go through Miss Jean for proofreading before I can pass it out.
Al B.
Al B.
- Sgt Major Al Beddow
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Okay, I've sent out the really really rough first try at Vulcans. I'll also be running it by Matthew @ MGP.
I've taken the descriptive text from what I'm calling the 'Racial Features' and put it up with the original descriptive text. (The GURPS text is included for reference so you can see how Vulcans are defined ability wise).
Suggestions on how to possibly shorten up the descriptive text, the mechanics etc.
I've taken the descriptive text from what I'm calling the 'Racial Features' and put it up with the original descriptive text. (The GURPS text is included for reference so you can see how Vulcans are defined ability wise).
Suggestions on how to possibly shorten up the descriptive text, the mechanics etc.
Ranger Sgt Major AL B.
Deputy Commandant for Ranger Operations
International Game Master
Professional Game Demonstrator since 1998
Deputy Commandant for Ranger Operations
International Game Master
Professional Game Demonstrator since 1998
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Stan Shinn
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MancerBear
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I dont think you need to break up each advantage as you have. I would be grouping them into fewer traits.
Lastly, I would certainly add Pon Far into the traits. It is a direct result of Vulcan suppression of emotion that males go through Pon Far every 7 years.
Lastly, you mention noncombat reaction roles. Mongoose 2e doesn
Lastly, I would certainly add Pon Far into the traits. It is a direct result of Vulcan suppression of emotion that males go through Pon Far every 7 years.
Lastly, you mention noncombat reaction roles. Mongoose 2e doesn
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Albiegamer
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Albiegamer
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In SFU/PD it is "Empire/Species/Race" for example Federation (Empire), Human (Species), African (Race).Stan Shinn wrote:I wonder if 'races' should be replaced with the word 'species'?
Yes, they will be paired down in the second pass. First pass was quantifying everything, next is what is missing and what can go (mechanically).MancerBear wrote:I dont think you need to break up each advantage as you have. I would be grouping them into fewer traits.
Yes, a very "Star Trek" item. I will look in the various versions of the Federation sourcebook. If we haven't already included Pon Far then we can't.I would certainly add Pon Far into the traits. It is a direct result of Vulcan suppression of emotion that males go through Pon Far every 7 years.
again, first pass.Lastly, you mention noncombat reaction roles. Mongoose 2e doesn
AL B.
International GameMaster since 1982, Professional Game Demonstrator since 1998.
Lead Writer, Traveller Prime Directive
International GameMaster since 1982, Professional Game Demonstrator since 1998.
Lead Writer, Traveller Prime Directive
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AndrewTravers
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Vulcan first thoughts
We went through character creation tonight, with 3 of 4 characters picking Vulcan.
1) Special Rapport, Page 7 - do both "persons" need to be Vulcans? TOS fluff as well as later events suggest that Spock had chosen Kirk, but it's less clear that the process was reciprocal.
2) The penalties for getting a free pass to psionics, extra int and strength didn't appear on the surface to deter the players. The only player who didn't choose Vulcan has a long history of picking the road less travelled, and Intellect is arguably the most important stat in the game, based on the number of things that it boosts.
3) A list of known Vulcan colony worlds would be useful
4) A character with a low soc score (2) will wind up with a -4 on certain social interactions, which is highly amusing, since defaulting is at a -3.
5) The automatic improvement in PSI might be too powerful, perhaps a roll based on their psi points (roll that at age 18) equal to or less than their psi points to gain a point (strong psi would tend to use it more, weak psi would wither).
1) Special Rapport, Page 7 - do both "persons" need to be Vulcans? TOS fluff as well as later events suggest that Spock had chosen Kirk, but it's less clear that the process was reciprocal.
2) The penalties for getting a free pass to psionics, extra int and strength didn't appear on the surface to deter the players. The only player who didn't choose Vulcan has a long history of picking the road less travelled, and Intellect is arguably the most important stat in the game, based on the number of things that it boosts.
3) A list of known Vulcan colony worlds would be useful
4) A character with a low soc score (2) will wind up with a -4 on certain social interactions, which is highly amusing, since defaulting is at a -3.
5) The automatic improvement in PSI might be too powerful, perhaps a roll based on their psi points (roll that at age 18) equal to or less than their psi points to gain a point (strong psi would tend to use it more, weak psi would wither).
Rocking it like it's 1992.
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Albiegamer
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Re: Vulcan first thoughts
Very cool.AndrewTravers wrote:We went through character creation tonight, with 3 of 4 characters picking Vulcan.
This is a 'one way' ability. The other person could have it back to the first person, or actually be connected to a third. In the latter case it would not let the first person know about the third person. (let me know if I explained this well).1) Special Rapport, Page 7 - do both "persons" need to be Vulcans? TOS fluff as well as later events suggest that Spock had chosen Kirk, but it's less clear that the process was reciprocal.
The other stats will come into play as we complete more of the book - refer to the MGT core rulebook for now.2) The penalties for getting a free pass to psionics, extra int and strength didn't appear on the surface to deter the players. The only player who didn't choose Vulcan has a long history of picking the road less travelled, and Intellect is arguably the most important stat in the game, based on the number of things that it boosts.
I don't believe one has been created, but I will talk with SVC about this.3) A list of known Vulcan colony worlds would be useful
I understand what your point is. A character with a SOC of 2 has a DM of -2.4) A character with a low soc score (2) will wind up with a -4 on certain social interactions, which is highly amusing, since defaulting is at a -3.
Again, I'm not understanding the point.5) The automatic improvement in PSI might be too powerful, perhaps a roll based on their psi points (roll that at age 18) equal to or less than their psi points to gain a point (strong psi would tend to use it more, weak psi would wither).
AL B.
International GameMaster since 1982, Professional Game Demonstrator since 1998.
Lead Writer, Traveller Prime Directive
International GameMaster since 1982, Professional Game Demonstrator since 1998.
Lead Writer, Traveller Prime Directive
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AndrewTravers
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4) Because of "no sense of humour", a character with soc 2 who is told a joke about a priest, a Kzinti and a Romulan, would be at a base of minus 4 on his reactions, and if he didn't have carouse, he'd be at -7 to get the joke. It's an extreme situation, but it's going to come up from time to time.
5) Psionics is one of very few items in the game that is actually guaranteed for anyone, and it's specific to Vulcans. Yes, there are life events that allow a player to choose, but you have to roll to get those events. Perhaps once we get playing the character limitations will become obvious to balance this, but for now....
5) Psionics is one of very few items in the game that is actually guaranteed for anyone, and it's specific to Vulcans. Yes, there are life events that allow a player to choose, but you have to roll to get those events. Perhaps once we get playing the character limitations will become obvious to balance this, but for now....
Rocking it like it's 1992.
- kehrer1701
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