Sideslip question

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paulgenna
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Sideslip question

Post by paulgenna »

Have a question on a ship sideslipping and then turning but adding it does not move.

So if the ship sideslips into a new hex and on the next impulse when the ship would move it turns but does not leave the hex would the sideslip be reset. Looking at rule 2C4c it states "For purposes of satisfying the sideslip requirement, the hex entered does during the sideslip does not count." it goes on to say that a regular 60 degree turn reset the sideslip but if the ship does not leave the hex which of these trumps?

Hydran and Klingon minds are a wondering.
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mjwest
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Post by mjwest »

From rule (2C4c): "For purposes of satisfying the sidelisp requirement, a regular 60 turn resets the Sideslip Mode to zero; the Sideslip Mode must resume at that point (but is satisfied by the movement of the ship into its new hex, unless a deceleration is used and no new hex is entered.)" (I added the bolding.)

So, to answer your question, no. You must actually move that one hex.

This also means that if you sideslip and then decelerate on the next scheduled move, even without a turn, you cannot sideslip on the subsequent move. Even with no turn, you must move out of the hex you sideslipped into before you can sideslip again.
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paulgenna
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sideslip

Post by paulgenna »

is the player paid not to move does that meet the deceleration part or must they stop completely?
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paulgenna
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Post by paulgenna »

is = if
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Post by mjwest »

"Deceleration" means the paid-for non-movement for that sub-pulse.

If you actually come to a complete stop, then the rules for Stopped take over and that's a different set of circumstances.

Back to the original question for a moment. Rule (2B2b) specifically states that a cancelled move, i.e. a "deceleration", does count toward a turn mode (count as a hex moved even though the ship doesn't actually move), but it does NOT count toward the side slip mode.

I hope that helps.
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paulgenna
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Post by paulgenna »

Spin off question - if the ship is doing speed 8 and decelerates are they able to turn? From 2B2b - if a ship cancels all move in that impulse they cannot do 2d1. Reading this the ship would still have to have movement in the impulse to do a turn. Is this correct?
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Post by mjwest »

(2D1) is Tactical Maneuvers. That is a means to allow a Stopped ship to still make a turn. The rule you quoted is saying that cancelling all movement in an impulse does not make a ship Stopped, so they therefore can't use Tactical Maneuvers.

Performing a normal turn during movement is completely different. Therefore, yes, if a ship with a base speed of 8 cancels its one movement for that impulse, the canceled movement still counts for its turn mode and, if fulfilled, it may make a turn during the sub-pulse in which it canceled its movement.

As a total side note, this should be under the Rules Questions topic. Once we're done here, I will move it over. (I'm waiting so you can find it while the discussion is still ongoing.)
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paulgenna
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Post by paulgenna »

Thanks MJ, we can move the post now.
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