Sneaky Scot wrote:Nice one. However, I have a question about the range 2 thing. Do escorts always fire a a range of 2 hexes, regardless of where they actually are? I think your rule is nice and simple, but would it be better if the escort has to be in the same hex as the ship it is protecting? The escort would count as one of the three units allowed to fire from that hex.
I was thinkg in 'minatures' terms. It sux to have stacks of ships when you are playing with minis. Our group usually plays where at the end of every impulse, no 2 ships may occupy the same hex..yea a house rule, but works out well when you are using minis.
Also allowing the escort to be some number of hexes away from allied ships, allows for escorts to protect multiple ships, and a layered defense approach to be employed.
If for example you had a 5-ship fleet consisting of 3 escorts, a CA and BC, you could arrange the fleet such that all 3 escorts could provide protective cover for both capital ships, and each other.
One Example layout below
(Each dot represents a hex, ES-Escort)
. . CA ES .
. . ES . .
. ES . BC .
This make a tough nut to crack, as any ship that has seekers targeted on it will have the opportunity to have defensive fire from at least 2 escorts in addition to the target itself. It requires more finess from the seeker player to time seeking weapons to arrive to overwhelm the escort fire and/or to get to primary weapons range simultaneoulsy to force the defense to choose between seeker defense or firing on opposing ships.