damage allocation issue

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PallidaMors
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damage allocation issue

Post by PallidaMors »

Can I get clarification on an isse that we ran into playing the other night?

The ship in question was being hit, and had nothing left in terms of systems listed in all of the 6 damage allocation lines, though the ship still had, bridge, aux con, frame, hull, probe. but nothing from the available targets on all of the first collumn of the hit charts.

So how do you handle this? do you just go up to the next sequence? until you can hit a system?

Thanks.
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OGOPTIMUS
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Post by OGOPTIMUS »

I asked this a while ago. The post was "When You Can't Apply Damage". Basically you keep going down the line until you get to something you can score damage on.

So if you've got one point to allocate, you use column 1, then if none of those are left you go on to 2, 3 etc, all the way to 10. You'll never lose the damage (unless you used directed targeting) since column 10 has that Frame Hit as an alternate.
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Scoutdad
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Post by Scoutdad »

Optimus is correct. When resolving damage, apply the result of col 1 for the first point... if the primary result is unavailable, use the alternate result. (i.e., you're on row #1 and the ship has no more R Warp, take a L Warp hit.)

If the ship has no more R or L Warp, simply go to col #2 - Impulse. If the impulse is gone, apply the alternate hit, REACTOR. Continue doing this until the end of the row. As the alternate result for Col #10 is always FRAME regardless of row #, you will always be able to apply one hit. Once you reach col #10, if you still have additional damage to apply, roll again for another row and continue until all damage is resolved.

Note: Since BRIDGE and FLAG can only be hit on row #2 and AUX CON and EMER can only be hit on row #5, you will often have ships take their full compliment of frame hits and be destroyed before all of it's internal boxes have been damaged.
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mjwest
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Post by mjwest »

Optimus and Scoutdad have it correct.
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