orion tactics
Moderators: mjwest, Albiegamer
orion tactics
I was wondering if anyone on here would be interested in helping a newer Fed Com player in working out the strategies necessary to be a succesful Orion player. i am having to work out a fleet for the same campaign as Sylvrdragon, and thus will not be able to change my weapon loadouts after the original designations, unless I capture an enemy ship in the game. thanks in advance
sock
sock
- SylvrDragon
- Lieutenant Commander
- Posts: 203
- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
- SylvrDragon
- Lieutenant Commander
- Posts: 203
- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
This from the guy you're fighting against!SylvrDragon wrote:I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
Actually, that's pretty close to what I'd do if I were the Orion player. I tend to stick to the longer range weapons and play the Orion version of sabre-dancing.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- SylvrDragon
- Lieutenant Commander
- Posts: 203
- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
Well, we also happen to have been friends for a while now as well. Besides, I told him to do pretty much exactly what I'll be doing...only difference is my race invented the tactic he's 'stealing', but then he is a pirate. lolScoutdad wrote: This from the guy you're fighting against!![]()
Actually, that's pretty close to what I'd do if I were the Orion player. I tend to stick to the longer range weapons and play the Orion version of sabre-dancing.
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
If you've got a Light Raider, then you can actually do it every turn. The Light Raider only loses one engine box per turn that it doubles its engines, and it has four points of Damage Control. So long as it doesn't take any additional internal damage, it can basically double engines indefinitely.DNordeen wrote:Engine Doubling. 'Nuff said. It's an addiction, but you can repair shield boxes very easy. Do it every other turn or so, and you can keep repairing your engines while repairing shields going speed 24 and firing all weapons.
So, no option to switch load-outs between scenarios unless you capture ships with different weapons? That's kind of a shame. I'm not really up on Orion Tactics other than 'Double your engines' and 'Use Cloak'. If you want to capture ships for more weapon options, I'd recommend reading up on Directed Damage and Marine Combat. In any case, be sure to send write ups of your battle results to here. That way, you, me, and everyone can benefit from the experience. 
I'm wise enough to know that I don't know half as much as I think I know, you know?
i will definantly try to get some writeups on here to help others learn from my experiences.Sweeper wrote:So, no option to switch load-outs between scenarios unless you capture ships with different weapons? That's kind of a shame. I'm not really up on Orion Tactics other than 'Double your engines' and 'Use Cloak'. If you want to capture ships for more weapon options, I'd recommend reading up on Directed Damage and Marine Combat. In any case, be sure to send write ups of your battle results to here. That way, you, me, and everyone can benefit from the experience.
Velocity = Victory
Meant to say that...it's how I normally go speed 24 unless the plasma is flying aroundSylvrDragon wrote:I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
1/ Don't double engines until you have to.SylvrDragon wrote:I'd probably go speed 16 and just accelerate. It's the same energy expenditure as going 24, but you get a better turn mode. I'd also stick largely with long range weapons such as disruptors and hellbores. Staying at long range maximizes the effect of your stealth coating.
2/ When you double engines, be sure you use all your energy. Tractors are your friends mid game.
3/ Consider the Phaser boat - all Phaser 1's. Even without heavy weapons it's mighty scary!
See the second post in this thread here -Mike wrote:Junior, are you sure about the Light Raider having a damage control rating of 4? My ship card shows a 2.
http://www.starfleetgames.com/federatio ... .php?t=534
It's possible that you're looking at the Fleet Scale side of the ship card while I'm discussing the Squadron Scale side of the card. iirc, Damage Control numbers suffer from the same "cut everything in half" rule that applies to all conversions between fleet and squadron scale.

