Klingon vs. Orion

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SylvrDragon
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Klingon vs. Orion

Post by SylvrDragon »

Any advice for a Klingon player prepping to fight an Orion?
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mjwest
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Post by mjwest »

Go really fast.

No, seriously. Orions aren't the most overpowered ships in the game. Go fast and keep the range open. Assuming you are playing against the CR, then he will only have one photon/disruptor. Keep the range open and ping him with your disruptors. This is even more true if he is using Pl-F in his wing mounts.

Remember that an Orion needs to get in, hit hard, and get out. You need to deny that to him and stretch the conflict out.
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SylvrDragon
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Post by SylvrDragon »

This is going to prove interesting.
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Mike
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Post by Mike »

The Orions have a "thin skin." Once a shield is punched through, they tend to take important damage real fast.
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sock
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Post by sock »

SylvrDragon wrote:This is going to prove interesting.
It was indeed an interesting game
Velocity = Victory
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SylvrDragon
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Post by SylvrDragon »

sock wrote:
It was indeed an interesting game
I made a few tactical errors, and my dice seemed to hate me. But at least my ships took no damage.
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
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OGOPTIMUS
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Post by OGOPTIMUS »

Well.....you can't tease us with those vague, thin hints! What happened?
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sock
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Post by sock »

OGOPTIMUS wrote:Well.....you can't tease us with those vague, thin hints! What happened?
alright, It was a custom scenario, six maps laid out end to end, like this

a
[]Orion BR(PH1 boat, drones swapped for more PH1's) on edge by a facing toward end b
[]
[]
[]Klingons on lower edge of this board facing end b
[]4 Large Cargo ships on edge near Klingons, facing end a
[]
b

I was supposed to come on, get past the Klingon sentries, knock down a shield on the cargo ships, and activate a transporter so my crew could do a smash and grab on the cargo bays. The scoring went as such:
Just Playing: 10 campaign points
Crippling a non cargo ship: +5 campaign points
Destroying a non cargo ship: +10 campaign points
Getting the cargo ships off map edge a: +5 pts for the Klingon
Moving cargo ships off any other map edge: -2 pts for the Klingon
Successfully raiding a cargo ship: +3 pts for the orions/and -2 pts for the Klingon
and finally
number of internal box's damaged divided by 3 campaign points for internals delt to non cargo ships

I went toward the Klingons slower than they expected, speed 16, as I got close(like 6 hex's), Sylvr decided to let me get closer before blasting me, so I initiated EM, and managed to slip past him practically unhurt, pulled in behind the transports and dropped the shields on 3 transports, but sylvr, maneuvered behind me and managed to knock out a transporter with bleed through, making it so I could only board 2 ships, so I boarded the 2 nearest the edge, next turn the cargo ship I had dropped's shield but hadn't boarded maneuvered so I had to drop a new shield, so I dropped both remaining cargo ships shield's, transported to them, then started EM, and sped like heck off the map. The game would have gone better for sylvr if 2 of his 3 overloaded disruptors hadn't missed me on that last turn before I fled. I think this is why he was complaining so much in the Klingon advice thread. Final result Orions: 22 campaign points, Klingons: 5 campaign points. Not once did I fire a single weapon at the Klingon ships. Sorry if this is a poor action report, its my first.
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Mazza
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Post by Mazza »

It is an interesting report, sock!

It sounds like in that scenario it would've been tricky for a Klingon to win with the tactics described in this thread, which were more appropriate for a duel.
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OGOPTIMUS
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Post by OGOPTIMUS »

Nicely done. Good maneuvering. Few things are as frustrating as getting close fo a good shot and then having your opponent declaring EM.

You knocked down those cargo ships' shields pretty fast and efficiently. Quick snatch and grab.
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SylvrDragon
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Post by SylvrDragon »

The biggest problem I faced, is a Klingon in my opinion, was the fact that everything I've learned as Klingon up to this point was about sabre dancing, keeping distance from my enemies, and making best use of my maneuverability. This scenario made me give up a lot of that. Still, it was fun and a great learning experience. I won't make the mistake of giving my opponent a chance to go EM quite so easily...next time I'll shoot the Orion immediately once he declares an 'alpha strike' on me. lol
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Kor
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Post by Kor »

This isn't your usual battle for a Klingon, Sabre Dancing against a Fed CA, in this instance yours is the ship with superior firepower. You're also performing convoy escort duties, so your first priority is to stay close to the freighters. This is probably the only time you don't want to be speeding around as a Klingon, but instead you need to be a slug with the cargo ships. Stay back with them, blast away with disruptors and phasers as the pirate closes, and then get ready to punish him when he drops his shields by keeping the freighters between your ship and his. An alpha stroke at close range would go a long way towards discouraging his beaming away that precious bloodwine and tarq hearts.
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Capt Jack
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Post by Capt Jack »

This method is foolproof. to draw, if not win against Orions, but you need to act swiftly!

1. Put your 2nd in command in the pain booth.

2.Blast your political officer out of the airlock :shock:

3. Shoot any crew who object to your first two actions.

4. Join the Orions! :twisted:

So you should at least draw! If not win!
Captain Jack a.k.a The Unorthodox, Scourge of the Dreadnought and Master of the PH3, Grandmaster of the PH3 RA
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