Anti-Drone

Ask your questions about Federation Commander game system rules here.

Moderators: mjwest, Albiegamer

Post Reply
User avatar
SylvrDragon
Lieutenant Commander
Posts: 203
Joined: Sat Feb 23, 2008 8:06 am
Location: Euless, Texas

Anti-Drone

Post by SylvrDragon »

If a ship equipped with 2 anti-drone launchers is hit by a single drone could it fire both anti-drone systems to increase it's chance of stopping the drone?
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
User avatar
OGOPTIMUS
Captain
Posts: 979
Joined: Fri Nov 10, 2006 5:38 am
Contact:

Post by OGOPTIMUS »

Nothing in the rules (4E) seems to prevent it, and I've always played that way. Just remember that you need to allocate ALL anti-drone fire before rolling to hit for any of them. So If you allocate two anti-drones to one drone, and the first one destroys the drone, you still expend the ammo for the second, and can't use it against another drone in the same impulse.
User avatar
Scoutdad
Commodore
Posts: 4751
Joined: Mon Oct 09, 2006 6:27 pm
Location: Middle Tennessee

Post by Scoutdad »

Optimus has it correct. You can fire two ADDs at a single drone, but both must be declared before the "to hit" rolls are made. If the first hits, the second is wasted... but sometimes, it's worth it just to be sure.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
User avatar
SylvrDragon
Lieutenant Commander
Posts: 203
Joined: Sat Feb 23, 2008 8:06 am
Location: Euless, Texas

Post by SylvrDragon »

Cool, thanks guys.
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
Post Reply