Hey all. I'm setting up this Topic as a compliment to Terry's topic, "How to play bad FC".
So, what rules, if not understood, and what tactics, if any, will cause you to loose a game of Federation Commander?
When I fist started playing, it was Shield reinforcement.
Rules and Tactics that Kill.
Moderators: mjwest, Albiegamer
Rules and Tactics that Kill.
I'm wise enough to know that I don't know half as much as I think I know, you know?
- SylvrDragon
- Lieutenant Commander
- Posts: 203
- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
- Patrick Doyle
- Lieutenant Commander
- Posts: 208
- Joined: Sat Aug 18, 2007 3:04 am
- Location: Norfolk, VA
Shield Regeneration
If you repair shields (a significant number) and the enemy can get to you, you will die. Only do this if the enemy can't attack you this turn. The only exception would be cloaked romulans and Orions while using enegine doubling.
If you repair shields (a significant number) and the enemy can get to you, you will die. Only do this if the enemy can't attack you this turn. The only exception would be cloaked romulans and Orions while using enegine doubling.
Once again I have proven that even in the future, your photon torpedoes are built by the lowest bidder.


A hard habit to break for SFB players:
[Player #1]: "He just launched drones, so he can't launch for another half turn..I should be fine. It's just 4 of them."
[Player #2]: "Launching more drones on Impulse 1."

Another one:
"It's ok, I'll just mark Frame for this one. I need that [favorite weapon here]."
[Player #1]: "He just launched drones, so he can't launch for another half turn..I should be fine. It's just 4 of them."
[Player #2]: "Launching more drones on Impulse 1."
Another one:
"It's ok, I'll just mark Frame for this one. I need that [favorite weapon here]."
"Confucius Say: Just because one end for eating, not mean other end for talking."


