Multiple Dockings
Moderators: mjwest, Albiegamer
Multiple Dockings
Is there any way to tell how many ships could be docked to a station (base) or to another ship? I couldn't find anything in the rules limiting how many ships could dock together.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
Near as I can tell, there is no limit to the number of units that can dock with each other. Note that docking is a single specific connection. So, if ship A is docked to ship B, and ship B is doced to ship C, there is no "docking relationship" (for the lack of a better term) between ships A and C.
Anything more complicated than that was not really considered by the rules. Before it becomes worth the effort to provide additional definition, I would ask why a bunch of ships are all docking with each other. It would not seem like a tactically advantageous maneuver. Note that docking requires a ship to be Stopped for the entire turn, and the ship cannot perform any kind of maneuver for the entire turn, including tactical manuevers and high energy turns.
Anything more complicated than that was not really considered by the rules. Before it becomes worth the effort to provide additional definition, I would ask why a bunch of ships are all docking with each other. It would not seem like a tactically advantageous maneuver. Note that docking requires a ship to be Stopped for the entire turn, and the ship cannot perform any kind of maneuver for the entire turn, including tactical manuevers and high energy turns.

Federation Commander Answer Guy
I can think of one reason why you'd want a bunch of ships docked to another: boarding actions.
E.g. I have shot off the Hood's engines, making it immobile, so I dock my ships to it and flood it with Marines (3 ships, 6 marines per turn per ship, plus transporters, potentially 18+15=33 marines in one turn). That'll capture anything pretty quickly.
E.g. I have shot off the Hood's engines, making it immobile, so I dock my ships to it and flood it with Marines (3 ships, 6 marines per turn per ship, plus transporters, potentially 18+15=33 marines in one turn). That'll capture anything pretty quickly.
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

I've submitted a scenario to SVC that features an Orion pirate raider docked to a salvage cruiser on Turn 1. My original intention was to have an additional light raider also docked to the salvage cruiser, but I wanted to go ahead with the playtesting, so I settled for only one docking.
The salvage cruiser can act as a mobile base of sorts for repairs on pirate ships when no established pirate base is in the area, so it is conceivable that two or three pirate ships could be docked to a salvage cruiser getting repairs done or transferring their booty.
The salvage cruiser can act as a mobile base of sorts for repairs on pirate ships when no established pirate base is in the area, so it is conceivable that two or three pirate ships could be docked to a salvage cruiser getting repairs done or transferring their booty.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
- Captain Jack
- Lieutenant JG
- Posts: 35
- Joined: Mon Nov 12, 2012 6:28 pm
- Location: Old York
Multiple docking can be a great help, because a ship docked to any base cannot be displaced by Andros!
All I would say, if you dock more than 2, then you will have restrictions on firing. (3 units out of same hex facing.)
All I would say, if you dock more than 2, then you will have restrictions on firing. (3 units out of same hex facing.)
Scourge of the Dreadnought, master of ph3, grandmaster of the RA ph3!
p.s also has a large share in a shuttle building company!
p.s also has a large share in a shuttle building company!