Burn Through
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- SylvrDragon
- Lieutenant Commander
- Posts: 203
- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
Burn Through
You only get 1 point of burn through, as long as you score at least 10 points of damage, no matter how many points of damage you deal in a volley. Meaning you hit someone for 10 damage, then you'd put 9 on the shields and 1 inter. Or say you deal 20 damage, in which case you'd deal 19 to the shields and 1 internal. Am I correct in my understanding?
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
Note that is an example, SVC clarified this issue:
You have a 10 box shield and the incoming fire does 10 points. How is this resolved?
In this case, 9 shield boxes are disabled and 1 point of burn-through is scored - leaving 1 active shield box!
You have a 10 box shield and the incoming fire does 10 points. How is this resolved?
In this case, 9 shield boxes are disabled and 1 point of burn-through is scored - leaving 1 active shield box!
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
- SylvrDragon
- Lieutenant Commander
- Posts: 203
- Joined: Sat Feb 23, 2008 8:06 am
- Location: Euless, Texas
See, that's what I thought when I read the rules, but some of my friends contradicted me.OGOPTIMUS wrote:SylvrDragon has it correct. You only score one internal point of damage for the whole volley if it's doesn't penetrate the shields. Rule 3C8.
"...You're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." — Shepherd Book
I thought there were more examples around somewhere, but I can't recall right now. If you look at the text of the rule 3C8 it says "score the remaining nine (ore more) damage points on the shield". So if you hit shield #1 of a B10 with 68 points of damage, you only get one internal hit, AND it's front shield is still up (with one point left)!
Thanks for the question.
I never realized this until now. Most of the volleys against cruisers either did 11-19 pts or blew right through the shield, so we were all of the opinion it was 1 per 10. It just never came up really.
This brings up the question...are seeking weapons off of the same ship a different volley (like SFB) or same? I don't have the rules handy.
I never realized this until now. Most of the volleys against cruisers either did 11-19 pts or blew right through the shield, so we were all of the opinion it was 1 per 10. It just never came up really.
This brings up the question...are seeking weapons off of the same ship a different volley (like SFB) or same? I don't have the rules handy.
"Confucius Say: Just because one end for eating, not mean other end for talking."
Rule (3A4) Volley Definition:Repok wrote: This brings up the question...are seeking weapons off of the same ship a different volley (like SFB) or same? I don't have the rules handy.
A Volley consists of all thedamage resulting from either:
(1) all of the Seeking Weapons which strike a single shield during a single Impulse, or
(2) all of the Direct Fire Weapons fired by a single ship (or single other unit) during a single Impulse (all of which must by the rules, strike a single shield).
So, by extension... all of the seeking weapons (from all ships) that strike a single shield in a single impulse are a volley.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
That bit in the second paranthesis isn't entirely correct. Both the Hellbore and the Plasmatic Pulsar Device strike more than one shield. In both cases, the damage against each individual shield is counted as a distinct volley. Yes, this does mean that if a Hellbore is fired at a Federation CA, the CA can put up to four points of shield reinforcement into EACH of its shields (provided it has the free power).Scoutdad wrote: (2) all of the Direct Fire Weapons fired by a single ship (or single other unit) during a single Impulse (all of which must by the rules, strike a single shield).
There's also the exception for weapons fired at the same time as a web cracker/shield breakerjunior wrote:That bit in the second paranthesis isn't entirely correct. Both the Hellbore and the Plasmatic Pulsar Device strike more than one shield. In both cases, the damage against each individual shield is counted as a distinct volley. Yes, this does mean that if a Hellbore is fired at a Federation CA, the CA can put up to four points of shield reinforcement into EACH of its shields (provided it has the free power).Scoutdad wrote: (2) all of the Direct Fire Weapons fired by a single ship (or single other unit) during a single Impulse (all of which must by the rules, strike a single shield).
Touche'!
Hellbores, PPD, and Web Breaker are indeed exceptions to thisrule, but as they were either 1) published after the version 4 rulebook was released, or 2) have not yet been "officially" printed - can I be forgiven for overlooking them?
That particular statement probably does need to be addressed in the version 5 rulebook. Oh Mike, can you add a note to have the latter portion of rule (3A4) checked against possible exceptions when version 5 is released?
Thanks,
Hellbores, PPD, and Web Breaker are indeed exceptions to thisrule, but as they were either 1) published after the version 4 rulebook was released, or 2) have not yet been "officially" printed - can I be forgiven for overlooking them?
That particular statement probably does need to be addressed in the version 5 rulebook. Oh Mike, can you add a note to have the latter portion of rule (3A4) checked against possible exceptions when version 5 is released?
Thanks,
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF


