Commander's Choice Turn 1

Playing the game online? Discuss your online battles here.

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Dread_Lord
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Post by Dread_Lord »

So I have gotten everyone's build/move orders. I have one question I have to ask Ken about the build. Once I get the answer to that (I need to send an email for it when I get off work) I will be able to post the turn one map.
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pinecone
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Post by pinecone »

...I can't wait! :D :D :D ......
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Dread_Lord
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Post by Dread_Lord »

Turns out I was wrong about having everyone's move orders. Paul please get me your move orders.

I will post the build orders probably tomorrow night. I will get the map up as soon as I can after Paul gets me his move orders.
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pinecone
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Post by pinecone »

no offense to anybody, but it seems like the original fire and enthusiasm we had has toned down. lets get back in the swing here! :)
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Dread_Lord
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Post by Dread_Lord »

A few folks must have missed some of one of my long winded posts, but just so everyone is on the same page.

Everyone has a BATS on their planet closest to the center, two BSs on the side planets, and a SB on their home planet.
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Dread_Lord
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Post by Dread_Lord »

Ok, so here are the build orders for turn 1:

Gorn (password gornturn1)
BS 2326 -> BATS - 60 from last turn 100 this
BC Venom at SB - 70
Bank 0

Hydran
Tartar - 125
3 replacement fighter (held in reserve) - 15
1 Fighers 0919 - 10
2 Fighters 1416 - 10
Bank 1

Selt
NCA New Bug at 2616 - 142
F-H Heavy Lifter at 2616 - 25
Bank 3

Rom
BS 2307 -> BATS - 160
Bank 16 (10 this turn 6 from last)

Kzinti
FF 001 at 1223 - 18 (69 from previous turn)
CM Ripping Claw at 1721 - 122
BS F-S Tetra at 1726 -12
F-L Kobayashi Maru at 1327 - 17
Bank 1

Fed
F-H 2 loads 66 EPs
F-H 3 loads 66 EPs
F-S 1 loads 16 EPs
FF at 1209 - 22
Bank 0

I'll probably send out a spread sheet for builds for next turn to make it easier for me to compile this stuff. I'll also work on a Master Ship Chart and Economic Chart for folks to look at.
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Dread_Lord
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Post by Dread_Lord »

In other news, the Federation and the Hydrans have declared mutual Non-Aggression pacts.
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Dread_Lord
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Post by Dread_Lord »

I have all the moves, but I have one question out to a player that made an illegal move. Once I get the correction, I will post the map.

I think I will start reading the orders as I get them, as opposed to waiting till I get everyone's, just so I can move the process along. I won't do any politicing (i.e. cheating) however once I get the first order for a turn. So if you have something diplomatic to say to me, make sure you do it early!
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terryoc
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Post by terryoc »

Looking forward to getting started on turn 1's battles :)
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Dread_Lord
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Post by Dread_Lord »

Hey, sorry I have to work all night. I'll try to get the map up tomorrow night.
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terryoc
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Post by terryoc »

Looking at turn 1's battles and calculating the odds...

HN is hunter frigate, right? Tugger seems to have moved frigates on to my planets, for some reason. What benefit is gained by suiciding frigates like that?

On the big battle at the neutral planet between me and the Hydrans, Tugger has an Overlord (6 fighters), 2xDragoon (3 fighters each, for 6 fighters) and three Tartars (no fighters). IIRC fighters have a FCP cost of 1 each. So the largest battle force Tugger can put together is...

Overlord (0 FCP cost, provides 52 FCPs) cost 6 FCP for the fighters
Dragoon 10 + 3 FCP for fighters
Dragoon 10 + 3 FCP for fighters + 1 identical hull surcharge
Tartar 9 FCP
Tartar 9 FCP + 1 identical hull surcharge

Total is 6 + 13 + 14 + 9 + 10 = 52

This leaves one of the Tartars in excess of command limits.

It looks like a pretty even fight in terms of points cost, I think the Kzintis are about 15 points better. I fully expect a bloodbath!
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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pinecone
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Post by pinecone »

just wondering, Where do we find the map, exactly? Is it possible to post it here as well?
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Tugger
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Post by Tugger »

terryoc, a few answers for you.
First, I will be retreating those HN from battle, without trying to fight. You gain 5ep for my retreat. You also LOSE the production ep for those planets, since there are enemy forces present.

In the major battle, we had established in the rules that I can -not use- fighters in order to balance my FCP cost, so by leaving most of my fighters behind, I can bring the last Tartar along to play...if I choose. Also, fighters are .5 FCP each, not 1.

Looking forward to the battle...unless you wish to surrender now?
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pinecone
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Post by pinecone »

I knew m ally knew what he was doing :wink:

DL, if you could load the map here it would be great... or does someone know how to get it?
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terryoc
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Post by terryoc »

In the major battle, we had established in the rules that I can -not use- fighters in order to balance my FCP cost, so by leaving most of my fighters behind, I can bring the last Tartar along to play...if I choose. Also, fighters are .5 FCP each, not 1.
So where are the fighters hiding while the ships fight? Seems weird.

Another question: given that this is at a neutral planet, what happens with regards to the local defense? Is it a three-way battle, or does the winner take on the local force?
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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