Posted: Fri May 27, 2016 5:27 pm
I can't see each ship card having anymore than three gunboats on it (based on SFB needing a full page for a six PF SSD), so boosters with additional copies of all the gunboat cards from the module will be needed to give players an affordable access to more copies. Assuming there are the typical three supporting booster packs, if the non-monster cards (I am assuming we get the banshees) are divided evenly between the boosters with a single additional copy of each card that would give an initial five cards for each booster. If SVC went that route each booster would need three new cards to make an eight card boosters. There have been boosters associated with border/attack modules that have introduced two new ships, however I don't believe any had three. I am in favour of anything that increases the number of different ships available to players, however I don't know the impact having three new ships in each of the associated boosters would have on costs and time needed for the module.
An easy choice for the additional cards for the boosters would be to give an many empires as possible a card that includes both the leader and scout variant of their gunboat. I know Mjwest has expressed a desire to limit them to BoM, however there is tradition of boosters providing command variants of ships in module they are associated with. A possible argument against this (in addition to those already given) is I believe the Fed scout is the only ship in any previous booster with special sensors. Having scout gunboats as the only widely available special sensor equipped ships on laminated cards just doesn't feel right. As much as I would like having nice laminated command and scout variants, I have to concede Mjwest is probably right that their are other gunboat variants better suited to being in the boosters. Besides, since tugs, LTTs, aegis escorts and (we can safely assume in Fighters Attack) carriers have already been provided elsewhere, something need to be kept for BoM
.
Even without the command and scout variants there are more useful gunboats than there are likely to be slots in the boosters. Once some of the obvious choices like giving the Klingons one of their combat variants, the Kzinti drone variant, the Archnid-W for the Tholians, a variant of whatever the Feds get (since I believe it has been mentioned before products with Federation ships usually sell well) etc ae included slots in the boosters are rapidly filling up. I guess the Gorn would get the Pterodactyl-D or E, however I am not overly familiar with Gorn PFs. Fortunately we have Communique, providing gunboat variants could be a theme for new ship cards. Or if Gunboats Attack is sufficiently successfully, maybe a follow up Gunboats Reinforced (incredibly unlikely, but I can dream)?
As well as the Romulans having both the Centurion and Starhawk, I think it would be good for Hydrans to get both the Harrier and the Hellion (and for sake of all non-Hydrans we should forget the Howler exists). However I don't think having either the Romulan or Hydran variants in the base module would be the best option. A lot of modules have a card with something useful for several empires. A base, auxiliary, or civilian ship. I think a card of that nature is a better choice, since it gives most purchasers three cards that can be used with their favorite empire (their gunboat, the card shared by most empires, and the monster to fight against).
Going beyond the discussion about how the product could be structured, their is an issue with gunboats in FC that doesn't exist in SFB that will need to be adequately resolved. Gunboats in FC will need to work in both the squadron and the fleet scales. How those gunboats with odd numbers of heavy weapons scale down to fleet scale needs to be considered. The choice to round up or down (or a third option?) effects the firepower and energy demands, which will need to reflected in the fleet scale points costs for gunboats like the Centurion and the Buccaneer.
An easy choice for the additional cards for the boosters would be to give an many empires as possible a card that includes both the leader and scout variant of their gunboat. I know Mjwest has expressed a desire to limit them to BoM, however there is tradition of boosters providing command variants of ships in module they are associated with. A possible argument against this (in addition to those already given) is I believe the Fed scout is the only ship in any previous booster with special sensors. Having scout gunboats as the only widely available special sensor equipped ships on laminated cards just doesn't feel right. As much as I would like having nice laminated command and scout variants, I have to concede Mjwest is probably right that their are other gunboat variants better suited to being in the boosters. Besides, since tugs, LTTs, aegis escorts and (we can safely assume in Fighters Attack) carriers have already been provided elsewhere, something need to be kept for BoM
Even without the command and scout variants there are more useful gunboats than there are likely to be slots in the boosters. Once some of the obvious choices like giving the Klingons one of their combat variants, the Kzinti drone variant, the Archnid-W for the Tholians, a variant of whatever the Feds get (since I believe it has been mentioned before products with Federation ships usually sell well) etc ae included slots in the boosters are rapidly filling up. I guess the Gorn would get the Pterodactyl-D or E, however I am not overly familiar with Gorn PFs. Fortunately we have Communique, providing gunboat variants could be a theme for new ship cards. Or if Gunboats Attack is sufficiently successfully, maybe a follow up Gunboats Reinforced (incredibly unlikely, but I can dream)?
As well as the Romulans having both the Centurion and Starhawk, I think it would be good for Hydrans to get both the Harrier and the Hellion (and for sake of all non-Hydrans we should forget the Howler exists). However I don't think having either the Romulan or Hydran variants in the base module would be the best option. A lot of modules have a card with something useful for several empires. A base, auxiliary, or civilian ship. I think a card of that nature is a better choice, since it gives most purchasers three cards that can be used with their favorite empire (their gunboat, the card shared by most empires, and the monster to fight against).
Going beyond the discussion about how the product could be structured, their is an issue with gunboats in FC that doesn't exist in SFB that will need to be adequately resolved. Gunboats in FC will need to work in both the squadron and the fleet scales. How those gunboats with odd numbers of heavy weapons scale down to fleet scale needs to be considered. The choice to round up or down (or a third option?) effects the firepower and energy demands, which will need to reflected in the fleet scale points costs for gunboats like the Centurion and the Buccaneer.