1) Web cast as normal web can be reinforced, extended etc., so:
1a) To extend the web, I presume that the laying ship has to start its movement in the hex of the last anchor of the strand;
1b) When extending the web, do we back-calculate the total energy of the web from the points total? For example, a three-hex cast web thrown with five power points at range 10 will produce three 16-strength hexes. So is the total energy of the web 48? So if I lay another hex on the end of that cast web, it is now four hexes of 12 strength each?
2) When calculating how long it takes to get a ship out of a web under its own power, please can I have a clarifying example? For instance, let's keep it simple, a ship moving at speed 24+1 runs into a web of 2 strength.
Impulse X, Sub-pulse 1, ship hits web.
Impulse X, Sub-pulse 2, 1 movement point expended in the web
Impulse X, Sub-pulse 3, 1 more movement point expended in the web for a total of 2 movement points
Impulse X, Sub-pulse 4, ship moves out of the web
Is that right? Or does the second movement point move it out, since the bit about a 1-strength web in (5M1d) seems to count the one movement point exiting the hex as one of the points required. So the example ship above would escape on sub-pulse 3?
3) When a plasma torp or drone enters a web hex [or any hex for that matter] containing tis target, it explodes (4F4a). So much is clear. But in the case of same-hex combat, where both the target ship [which is a Tholian] and the launching ship are in the web together, this is not so clear.
Since (4F2c) allows the target to move out of the hex before the seeking weapon moves, and since the launched weapon is 'trapped' - even if only partially - for a number of sub-pulses by (5M1d.3), the Tholian could escape simply by moving out of the hex. I presume that's correct, but here's my question: what happens when the Tholian is not moving fast enough to exit the hex before the plasma has expended one movement point in the web - say the Tholian is going speed 0+1. If the Tholian does not exit the hex in the first sub-pulse, does the plasma hit at the end of that sub-pulse, or is it so trapped in the web that it does not hit even though it's in the same hex? We played it that it did hit...
4) The first paragraph of (5M1d) says that 'Any non-Tholian unit...' is slowed down by Web, whereas (5M1d.2) begins with the words 'Tholian ships...' Is it just ships or is it all units? Specifically, I presume that Tholian suicide shuttles are not held back by Web?
5) Is it permitted to lay or cast a single hex of linear Web, providing there is an anchor point in the hex? It's just that (5M2d) says that 'A linear Web strand extends between two anchor points' (emphasis mine). I would envisage a cluster of asteroids 10,000 km across but with all sticky web stuff between them.... It's feasible in my imagination but in game terms?
6) In (5L6a) and (5L6b), Tholian monitors are stated to carry a 'Web - Snare'. What's one o' them, then?

